
[M13]



mxxdsgn_dsgn0001i1evag_snd.wav   = nod has our flag.

mxxdsgn_dsgn0001i1nemg_snd.wav   = (whistling)

mxxdsgn_dsgn0002i1evag_snd.wav   = nod flag has returned.

mxxdsgn_dsgn0002i1nemg_snd.wav   = (yawn) slow night.

mxxdsgn_dsgn0003i1nemg_snd.wav   = (yawn) tonight's been slow.

mxxdsgn_dsgn0004i1nemg_snd.wav   = action everywhere but here.

mxxdsgn_dsgn0005i1evan_snd.wav   = airstrike ready.

mxxdsgn_dsgn0005i1nomg_snd.wav   = airsupport.  air support!

mxxdsgn_dsgn0006i1evan_snd.wav   = defeat.

mxxdsgn_dsgn0006i1nemg_snd.wav   = alarm!

mxxdsgn_dsgn0007i1evag_snd.wav   = airstrike ready.

mxxdsgn_dsgn0007i1evan_snd.wav   = enemy presence detected.

mxxdsgn_dsgn0007i1nemg_snd.wav   = aye.

mxxdsgn_dsgn0008i1evag_snd.wav   = defeat.

mxxdsgn_dsgn0008i1evan_snd.wav   = game over.

mxxdsgn_dsgn0008i1nomg_snd.wav   = be careful what you ask for.

mxxdsgn_dsgn0009i1evag_snd.wav   = enemy presence detected.

mxxdsgn_dsgn0009i1evan_snd.wav   = gdi flag has returned.

mxxdsgn_dsgn0009i1nemg_snd.wav   = beg for mercy, scum.

mxxdsgn_dsgn0010i1evag_snd.wav   = game over.

mxxdsgn_dsgn0010i1evan_snd.wav   = gdi has captured the brotherhood's flag.

mxxdsgn_dsgn0010i1nomg_snd.wav   = beg for your life dog!

mxxdsgn_dsgn0011i1evag_snd.wav   = gdi flag has returned.

mxxdsgn_dsgn0011i1evan_snd.wav   = gdi has our flag.

mxxdsgn_dsgn0011i1nomg_snd.wav   = behind us, check that recess.

mxxdsgn_dsgn0012i1evag_snd.wav   = gdi has captured the brotherhood's flag.

mxxdsgn_dsgn0012i1evan_snd.wav   = gdi's flag has been returned.

mxxdsgn_dsgn0012i1nomg_snd.wav   = behind us, check that recess.

mxxdsgn_dsgn0013i1evag_snd.wav   = gdi has our flag.

mxxdsgn_dsgn0013i1evan_snd.wav   = impact.

mxxdsgn_dsgn0013i1nomg_snd.wav   = bodybag this dog.

mxxdsgn_dsgn0014i1evag_snd.wav   = gdi's flag has been returned.

mxxdsgn_dsgn0014i1evan_snd.wav   = intruder alert.

mxxdsgn_dsgn0014i1gcm1_snd.wav   = can you get a shot?

mxxdsgn_dsgn0015i1evan_snd.wav   = ion cannon beacon planted.

mxxdsgn_dsgn0015i1nscw_snd.wav   = charge left!

mxxdsgn_dsgn0016i1evag_snd.wav   = intruder alert.

mxxdsgn_dsgn0016i1evan_snd.wav   = ion cannon strike detected.

mxxdsgn_dsgn0016i1nomg_snd.wav   = check that way.

mxxdsgn_dsgn0017i1evag_snd.wav   = ion cannon beacon planted.

mxxdsgn_dsgn0017i1evan_snd.wav   = ion cannon strike in 05 seconds.

mxxdsgn_dsgn0017i1nemg_snd.wav   = check the corner.

mxxdsgn_dsgn0018i1evag_snd.wav   = ion cannon strike detected.

mxxdsgn_dsgn0018i1evan_snd.wav   = ion cannon strike in 10 seconds.

mxxdsgn_dsgn0018i1nemg_snd.wav   = check those shadows.

mxxdsgn_dsgn0019i1evag_snd.wav   = ion cannon strike in 05 seconds.

mxxdsgn_dsgn0019i1evan_snd.wav   = ion cannon strike in 20 seconds.

mxxdsgn_dsgn0019i1neft_snd.wav   = check your fuel load, make sure your hoses are intact.

mxxdsgn_dsgn001i1gbmg_snd.wav   = aww, what a tragedy.

mxxdsgn_dsgn0020i1evag_snd.wav   = ion annon strike in 10 seconds.

mxxdsgn_dsgn0020i1evan_snd.wav   = ion cannon strike in 30 seconds.

mxxdsgn_dsgn0020i1neft_snd.wav   = checking it now.

mxxdsgn_dsgn0021i1evag_snd.wav   = ion cannon strike in 20 seconds.

mxxdsgn_dsgn0021i1evan_snd.wav   = ion cannon strike in 40 seconds.

mxxdsgn_dsgn0021i1nemg_snd.wav   = come out coward!

mxxdsgn_dsgn0022i1evag_snd.wav   = ion cannon strike in 30 seconds.

mxxdsgn_dsgn0022i1evan_snd.wav   = ion cannon strike in 50 seconds.

mxxdsgn_dsgn0022i1neft_snd.wav   = come out.

mxxdsgn_dsgn0023i1evag_snd.wav   = ion cannon strike in 40 seconds.

mxxdsgn_dsgn0023i1evan_snd.wav   = ion cannon strike in 60 seconds.

mxxdsgn_dsgn0023i1nomg_snd.wav   = controlled bursts, we want them alive.

mxxdsgn_dsgn0024i1evag_snd.wav   = ion cannon strike in 50 seconds.

mxxdsgn_dsgn0024i1evan_snd.wav   = kane lives.

mxxdsgn_dsgn0024i1nsmg_snd.wav   = cover me!

mxxdsgn_dsgn0025i1evan_snd.wav   = nuclear strike detected.

mxxdsgn_dsgn0025i1nemg_snd.wav   = cover me.

mxxdsgn_dsgn0026i1evag_snd.wav   = kane lives.

mxxdsgn_dsgn0026i1evan_snd.wav   = nuclear strike beacon planted.

mxxdsgn_dsgn0026i1nemg_snd.wav   = cut off the escape routes.

mxxdsgn_dsgn0027i1evag_snd.wav   = nuclear strike detected.

mxxdsgn_dsgn0027i1evan_snd.wav   = nuclear strike in 05 seconds.

mxxdsgn_dsgn0027i1nemg_snd.wav   = do, be do be do.

mxxdsgn_dsgn0028i1evag_snd.wav   = nuclear strike beacon planted.

mxxdsgn_dsgn0028i1evan_snd.wav   = nuclear strike in 10 seconds.

mxxdsgn_dsgn0028i1nemg_snd.wav   = feels like someone is watching.

mxxdsgn_dsgn0029i1evag_snd.wav   = nuclear strike in 05 seconds.

mxxdsgn_dsgn0029i1evan_snd.wav   = nuclear strike in 20 seconds.

mxxdsgn_dsgn0029i1nsmg_snd.wav   = flank him!

mxxdsgn_dsgn002i1gbmg_snd.wav   = i'm laughing here.

mxxdsgn_dsgn0030i1evag_snd.wav   = nuclear strike in 10 seconds.

mxxdsgn_dsgn0030i1evan_snd.wav   = nuclear strike in 30 seconds.

mxxdsgn_dsgn0030i1nomg_snd.wav   = full clips, safety off.

mxxdsgn_dsgn0031i1evag_snd.wav   = nuclear strike in 20 seconds.

mxxdsgn_dsgn0031i1evan_snd.wav   = nuclear strike in 40 seconds.

mxxdsgn_dsgn0031i1nomg_snd.wav   = full sweep, weapons live.

mxxdsgn_dsgn0032i1evag_snd.wav   = nuclear strike in 30 seconds.

mxxdsgn_dsgn0032i1evan_snd.wav   = nuclear strike in 50 seconds.

mxxdsgn_dsgn0032i1nomg_snd.wav   = get a light on that position.

mxxdsgn_dsgn0033i1evag_snd.wav   = nuclear strike in 40 seconds.

mxxdsgn_dsgn0033i1evan_snd.wav   = nuclear strike in 60 seconds.

mxxdsgn_dsgn0033i1nemg_snd.wav   = get another squad up here, we got company.

mxxdsgn_dsgn0034i1evag_snd.wav   = nuclear strike in 50 seconds.

mxxdsgn_dsgn0034i1evan_snd.wav   = round over.

mxxdsgn_dsgn0034i1nomg_snd.wav   = get me an hq connection!

mxxdsgn_dsgn0035i1evag_snd.wav   = nuclear strike in 60 seconds.

mxxdsgn_dsgn0035i1evan_snd.wav   = structure health at 100 percent.

mxxdsgn_dsgn0035i1nscw_snd.wav   = give me a fire line!

mxxdsgn_dsgn0036i1evag_snd.wav   = round over.

mxxdsgn_dsgn0036i1evan_snd.wav   = structure health under 100 percent.

mxxdsgn_dsgn0036i1nemg_snd.wav   = give yourself up dog!

mxxdsgn_dsgn0037i1evag_snd.wav   = structure health at 100 percent.

mxxdsgn_dsgn0037i1evan_snd.wav   = structure health under 25 percent.

mxxdsgn_dsgn0037i1nemg_snd.wav   = go ahead.

mxxdsgn_dsgn0038i1evag_snd.wav   = structure health under 100 percent.

mxxdsgn_dsgn0038i1evan_snd.wav   = structure health under 50 percent

mxxdsgn_dsgn0038i1nsmg_snd.wav   = go!  go!

mxxdsgn_dsgn0039i1evag_snd.wav   = structure health under 25 percent.

mxxdsgn_dsgn0039i1evan_snd.wav   = structure health under 75 percent.

mxxdsgn_dsgn0039i1neft_snd.wav   = golden brown or deep fried?

mxxdsgn_dsgn003i1gbmg_snd.wav   = i love a comedian.

mxxdsgn_dsgn0040i1evag_snd.wav   = structure health under 50 percent

mxxdsgn_dsgn0040i1evan_snd.wav   = structure power is 'off'.

mxxdsgn_dsgn0040i1neft_snd.wav   = got it.

mxxdsgn_dsgn0041i1evag_snd.wav   = structure health under 75 percent.

mxxdsgn_dsgn0041i1evan_snd.wav   = structure power is 'on'.

mxxdsgn_dsgn0041i1nors_snd.wav   = got it.

mxxdsgn_dsgn0042i1evag_snd.wav   = structure power is 'off'.

mxxdsgn_dsgn0042i1evan_snd.wav   = the brotherhood has captured gdi's flag.

mxxdsgn_dsgn0042i1nemg_snd.wav   = got left.

mxxdsgn_dsgn0043i1evag_snd.wav   = structure power is 'on'.

mxxdsgn_dsgn0043i1evan_snd.wav   = the brotherhood of nod is victorious.

mxxdsgn_dsgn0043i1nemg_snd.wav   = gotta be nearby.

mxxdsgn_dsgn0044i1evag_snd.wav   = the brotherhood has captured gdi's flag.

mxxdsgn_dsgn0044i1evan_snd.wav   = the brotherhood's flag has been returned.

mxxdsgn_dsgn0044i1nomg_snd.wav   = gotta be.

mxxdsgn_dsgn0045i1evag_snd.wav   = the brotherhood of nod is victorious.

mxxdsgn_dsgn0045i1evan_snd.wav   = the global defense initiative is victorious.

mxxdsgn_dsgn0045i1neft_snd.wav   = he was just here.

mxxdsgn_dsgn0046i1evag_snd.wav   = flag has been returned.

mxxdsgn_dsgn0046i1evan_snd.wav   = time has expired.

mxxdsgn_dsgn0046i1nors_snd.wav   = he's almost trapped.

mxxdsgn_dsgn0047i1evag_snd.wav   = the global defense initiative is victorious.

mxxdsgn_dsgn0047i1evan_snd.wav   = vehicle created.

mxxdsgn_dsgn0047i1nemg_snd.wav   = he's fast!

mxxdsgn_dsgn0048i1evag_snd.wav   = time has expired.

mxxdsgn_dsgn0048i1evan_snd.wav   = vehicle purchased.

mxxdsgn_dsgn0048i1nscw_snd.wav   = he's ours now.

mxxdsgn_dsgn0049i1evag_snd.wav   = vehicle created.

mxxdsgn_dsgn0049i1evan_snd.wav   = victory.

mxxdsgn_dsgn0049i1nemg_snd.wav   = hey!  stop daydreaming.

mxxdsgn_dsgn004i1gbmg_snd.wav   = smile when you shoot at me.

mxxdsgn_dsgn0050i1evag_snd.wav   = vehicle purchased.

mxxdsgn_dsgn0050i1evan_snd.wav   = gdi has our flag.

mxxdsgn_dsgn0050i1neft_snd.wav   = how about infrared?

mxxdsgn_dsgn0051i1evag_snd.wav   = victory.

mxxdsgn_dsgn0051i1evan_snd.wav   = gdi flag has returned.

mxxdsgn_dsgn0051i1nsmg_snd.wav   = how many are there?

mxxdsgn_dsgn0052i1nemg_snd.wav   = how many are there?

mxxdsgn_dsgn0053i1nemg_snd.wav   = how many are there?

mxxdsgn_dsgn0054i1nemg_snd.wav   = how much?

mxxdsgn_dsgn0055i1neft_snd.wav   = i know you're there.

mxxdsgn_dsgn0056i1nomg_snd.wav   = i know you're still out there, you can't hide from me.

mxxdsgn_dsgn0057i1neft_snd.wav   = i love the smell of roasted terrorist.

mxxdsgn_dsgn0058i1nscw_snd.wav   = i need super soldiers in here!

mxxdsgn_dsgn0059i1nemg_snd.wav   = i own you coward!

mxxdsgn_dsgn005i1gbmg_snd.wav   = more guns is better guns.

mxxdsgn_dsgn0060i1nemg_snd.wav   = i saw movement.

mxxdsgn_dsgn0061i1nomg_snd.wav   = i smell your fear, give up and i will kill you quick.

mxxdsgn_dsgn0062i1neft_snd.wav   = i think we might have company.  keep sharp.

mxxdsgn_dsgn0063i1nomg_snd.wav   = i want a full delta sweep.

mxxdsgn_dsgn0064i1nsmg_snd.wav   = i'm gonna have me some fun.

mxxdsgn_dsgn0065i1nemg_snd.wav   = i'm on it.

mxxdsgn_dsgn0066i1nomg_snd.wav   = intel reports this area is hot.

mxxdsgn_dsgn0067i1nsmg_snd.wav   = i've got motion on all points.

mxxdsgn_dsgn0068i1nomg_snd.wav   = keep looking, he's here somewhere.

mxxdsgn_dsgn0069i1nsmg_snd.wav   = keep pushing him.

mxxdsgn_dsgn006i1gbmg_snd.wav   = heavy ordiance?  heavy breathing.

mxxdsgn_dsgn0070i1nomg_snd.wav   = keep sharp.

mxxdsgn_dsgn0071i1nomg_snd.wav   = keep to cover, we'll find him.

mxxdsgn_dsgn0072i1nscw_snd.wav   = keep your eyes peeled.

mxxdsgn_dsgn0073i1nemg_snd.wav   = kill them, all of them!

mxxdsgn_dsgn0074i1nsmg_snd.wav   = lets call in a chopper.

mxxdsgn_dsgn0075i1nemg_snd.wav   = lets check it out.

mxxdsgn_dsgn0076i1gcm2_snd.wav   = lets finish this.

mxxdsgn_dsgn0077i1nemg_snd.wav   = lets get some backup, i have a bad feeling about this.

mxxdsgn_dsgn0078i1neft_snd.wav   = lets get some light in there.

mxxdsgn_dsgn0079i1nemg_snd.wav   = lets root him out.

mxxdsgn_dsgn007i1gbmg_snd.wav   = i got a million of'em.

mxxdsgn_dsgn0080i1neft_snd.wav   = light'em up.

mxxdsgn_dsgn0081i1nomg_snd.wav   = look alive men.

mxxdsgn_dsgn0082i1neft_snd.wav   = looks like we have time for a breather.

mxxdsgn_dsgn0083i1nscw_snd.wav   = maybe i can get a mutant over here?

mxxdsgn_dsgn0084i1nemg_snd.wav   = maybe we should get backup.

mxxdsgn_dsgn0085i1nomg_snd.wav   = men, lets keep it frosty.

mxxdsgn_dsgn0086i1nomg_snd.wav   = move forward in two's!

mxxdsgn_dsgn0087i1nemg_snd.wav   = move slow, he's hiding.

mxxdsgn_dsgn0088i1nomg_snd.wav   = move up.  move up!

mxxdsgn_dsgn0089i1nscw_snd.wav   = now!   now!

mxxdsgn_dsgn008i1gbmg_snd.wav   = i'll be here all week.

mxxdsgn_dsgn0090i1nors_snd.wav   = on it!

mxxdsgn_dsgn0091i1nsmg_snd.wav   = pen him in.

mxxdsgn_dsgn0092i1nemg_snd.wav   = pipe down, he's still out there.

mxxdsgn_dsgn0093i1nomg_snd.wav   = reload.

mxxdsgn_dsgn0094i1nemg_snd.wav   = right's mine!

mxxdsgn_dsgn0095i1nemg_snd.wav   = rush him!

mxxdsgn_dsgn0096i1neft_snd.wav   = scorching time!

mxxdsgn_dsgn0097i1nemg_snd.wav   = second team, advancing!

mxxdsgn_dsgn0098i1nomg_snd.wav   = shhh.

mxxdsgn_dsgn0099i1nomg_snd.wav   = short bursts, alive if possible.

mxxdsgn_dsgn009i1gbmg_snd.wav   = please tip your waitress.

mxxdsgn_dsgn0100i1neft_snd.wav   = show yourself.

mxxdsgn_dsgn0101i1neft_snd.wav   = slight disturbance up ahead.

mxxdsgn_dsgn0102i1nemg_snd.wav   = so much for a quiet night under the stars.

mxxdsgn_dsgn0103i1gcm1_snd.wav   = still with me?

mxxdsgn_dsgn0104i1nomg_snd.wav   = suppresion fire!

mxxdsgn_dsgn0105i1nemg_snd.wav   = surrender and we'll be merciful.

mxxdsgn_dsgn0106i1nomg_snd.wav   = take point.

mxxdsgn_dsgn0107i1nomg_snd.wav   = tend your wounds but stay alert.

mxxdsgn_dsgn0108i1neft_snd.wav   = there, in the shadows.

mxxdsgn_dsgn0109i1nomg_snd.wav   = there, up ahead.

mxxdsgn_dsgn010i1gbmg_snd.wav   = shut-up!

mxxdsgn_dsgn0110i1neft_snd.wav   = these new boots chafe something awful.

mxxdsgn_dsgn0111i1nemg_snd.wav   = these villagers will break soon.

mxxdsgn_dsgn0112i1nsmg_snd.wav   = they're around here somewhere.

mxxdsgn_dsgn0113i1nemg_snd.wav   = try to get around them.

mxxdsgn_dsgn0114i1nemg_snd.wav   = verify your target.

mxxdsgn_dsgn0115i1nemg_snd.wav   = way too much action tonight.

mxxdsgn_dsgn0116i1nemg_snd.wav   = we need armor.

mxxdsgn_dsgn0117i1nemg_snd.wav   = we need artillery now!

mxxdsgn_dsgn0118i1nomg_snd.wav   = we need artillery!

mxxdsgn_dsgn0119i1nemg_snd.wav   = we need heavy weapons.

mxxdsgn_dsgn011i1gbmg_snd.wav   = blah blah blah!

mxxdsgn_dsgn0120i1nomg_snd.wav   = we need more men.

mxxdsgn_dsgn0121i1nomg_snd.wav   = what's the matter?  scared?

mxxdsgn_dsgn0122i1nomg_snd.wav   = where are you coward?

mxxdsgn_dsgn0123i1nomg_snd.wav   = where'd you go?  home to mommy?

mxxdsgn_dsgn0124i1nemg_snd.wav   = yes sir!

mxxdsgn_dsgn0125i1nemg_snd.wav   = you got it.

mxxdsgn_dsgn0126i1nemg_snd.wav   = you hear something?

mxxdsgn_dsgn0127i1neft_snd.wav   = you hear that?

mxxdsgn_dsgn0128i1neft_snd.wav   = you know i lov'em extra crispy.

mxxdsgn_dsgn0129i1nscw_snd.wav   = you see something?

mxxdsgn_dsgn012i1gbmg_snd.wav   = heard it all before.

mxxdsgn_dsgn0130i1nomg_snd.wav   = you two.  keep it down.

mxxdsgn_dsgn013i1gbmg_snd.wav   = that what i call skill.

mxxdsgn_dsgn014i1gbmg_snd.wav   = nothing but skill.

mxxdsgn_dsgn015i1gbmg_snd.wav   = too good.

mxxdsgn_dsgn016i1gbmg_snd.wav   = smart and sexy.

mxxdsgn_dsgn017i1gbmg_snd.wav   = tell kane i'm coming for'em.

mxxdsgn_dsgn018i1gbmg_snd.wav   = tell kane he's next.

mxxdsgn_dsgn019i1gbmg_snd.wav   = get in line!

mxxdsgn_dsgn020i1gbmg_snd.wav   = line'em up!

mxxdsgn_dsgn021i1gbmg_snd.wav   = you're all expendible!

mxxdsgn_dsgn022i1gbmg_snd.wav   = we gotta go!

mxxdsgn_dsgn023i1gbmg_snd.wav   = nice mullet, loser.

mxxdsgn_dsgn024i1gbmg_snd.wav   = hey, kids.

mxxdsgn_dsgn025i1gbmg_snd.wav   = sit down!

mxxdsgn_dsgn026i1gbmg_snd.wav   = sit down junior.

mxxdsgn_dsgn027i1gbmg_snd.wav   = pay attention.  i'm take'n you to school.

mxxdsgn_dsgn028i1gbmg_snd.wav   = you're as stupid as you look.

mxxdsgn_dsgn029i1gbmg_snd.wav   = smile when you open fire!

mxxdsgn_dsgn030i1gbmg_snd.wav   = hey!  i'm on your side.

m00_health_warning_snd.wav   = warning!  health level critical! 

m07_obelisk_warning_snd.wav   = the obelisk of light is nod's most powerful defensive weapon. approaching it alone will mean certain death. 

havoc_laugh01_snd.wav   = ha ha ha! 

havoc_no_problem_snd.wav   = no problem! 

havoc_rocknroll_snd.wav   = time to rock and roll! 

havoc_yeah_snd.wav   = yeah? 

m00evag_dsgn0102i1evag_snd.wav   = data link updated

m00evag_dsgn0103i1evag_snd.wav   = data link updated - satellite image enhanced

m00evag_dsgn0104i1evag_snd.wav   = data link updated - nod database expanded

m00evag_dsgn0105i1evag_snd.wav   = maximum clips obtained

m00evag_dsgn0106i1evag_snd.wav   = access denied - gdi protocol 3.1.4

mxxdsgn_dsgn0200i1gbmg_snd.wav   = that's gotta hurt.

mxxdsgn_dsgn0201i1gbmg_snd.wav   = lock and load!

mxxdsgn_dsgn0202i1gbmg_snd.wav   = bring it on!

mxxdsgn_dsgn0203i1gbmg_snd.wav   = i'll take this.

mxxdsgn_dsgn0204i1gbmg_snd.wav   = must be my birthday.

mxxdsgn_dsgn0205i1gbmg_snd.wav   = more toys.

m00dsgn_dsgn1003i1dsgn_snd.wav   = follow me

m00dsgn_dsgn1004i1dsgn_snd.wav   = new primary objective

m00dsgn_dsgn1005i1dsgn_snd.wav   = new secondary objective

m00dsgn_dsgn1006i1dsgn_snd.wav   = objective accomplished

m00dsgn_dsgn1007i1dsgn_snd.wav   = data link updated - map revealed

m00dsgn_dsgn1008i1dsgn_snd.wav   = maximum health increased

m00dsgn_dsgn1009i1dsgn_snd.wav   = maximum armor increased

mxxdsgn_dsgn0206i1gbmg_snd.wav   = spread out.

mxxdsgn_dsgn0207i1gbmg_snd.wav   = cover me.

mxxdsgn_dsgn0208i1gbmg_snd.wav   = hold position.

mxxdsgn_dsgn0209i1gbmg_snd.wav   = consider it done.

m00dsgn_dsgn1000i1ncxk_snd.wav   = <laughs>

m00dsgn_dsgn1001i1ncxk_snd.wav   = <laughs>

m00dsgn_dsgn1002i1ncxk_snd.wav   = <laughs>

mxxdsgn_dsgn0210i1gbmg_snd.wav   = i'm coming for you.

mxxdsgn_dsgn211i1gbmg_snd.wav   = affirmative.

m00dsgn_dsgn1010i1dsgn_snd.wav   = bonus mission accomplished

m00dsgn_dsgn1011i1evag_snd.wav   = bonus

m00dsgn_dsgn1012i1evag_snd.wav   = x

m00dsgn_dsgn1013i1evag_snd.wav   = use elevator

m00evag_dsgn0107i1evag_snd.wav   = vehicles are currently unavailable.

m00evan_dsgn0139i1evan_snd.wav   = vehicles are currently unavailable.

ss_rank_1_snd.wav   = rank - pvt. havoc

ss_rank_2_snd.wav   = rank- sgt. havoc

ss_rank_3_snd.wav   = rank - lt. havoc

ss_rank_4_snd.wav   = rank - maj. havoc

ss_rank_5_snd.wav   = rank - gen. havoc

ss_cheater_snd.wav   = (cheater)

ss_x_of_n_snd.wav   = %d out of %d

ss_hours_minutes_snd.wav   = %d hour(s) %d minute(s)

ss_reloads_snd.wav   = %d reloads

m00mbpt_heax0001i1mbpt_snd.wav   = i promise it will be painless. come out infidel!

m00gsen_kiov0004i1mbpt_snd.wav   = can't you provide a challenge?

m00gctk_kiov0004i1mbpt_snd.wav   = you are no challenge.

m00gsrs_kitb0004i1mbpt_snd.wav   = tiberium has made you obsolete.

m00asqr_kill0018i1mbpt_snd.wav   = insignificant creatures....

m00avis_kifi0040i1gcp3_snd.wav   = bright idea, buddy!

m00gcim_sfcx0001i1gcim_snd.wav   = it's hard to fight while i'm shaking.

m00gcm1_herx0001i1gcm1_snd.wav   = who's there?  hello?

m00gcm1_hfax0001i1gcm1_snd.wav   = stay quiet - there is trouble.

m00gcm1_secx0001i1gcm1_snd.wav   = there's someone!

m00gcm1_sftd0001i1gcm1_snd.wav   = help, over here!

m00gcm2_hfax0001i1gcm2_snd.wav   = stay quiet - there is trouble.

m00gcm2_hftd0001i1gcm2_snd.wav   = we have wounded!

m00gcm2_sftd0001i1gcm2_snd.wav   = help, over here!

m00gcp1_sfcx0001i1gcp1_snd.wav   = i need cover fire!

m00gcp2_heax0001i1gcp2_snd.wav   = friend or foe? identify yourself!

m00gcp2_hftd0001i1gcp2_snd.wav   = engaging!

m00gcp2_secx0001i1gcp2_snd.wav   = we've got activity!

m00gcp2_sfrx0001i1gcp2_snd.wav   = looks like the coast is clear.

m00gcp2_sfsx0001i1gcp2_snd.wav   = spread out and search.

m00gcp2_sftd0001i1gcp2_snd.wav   = we need support here!

m00gcp3_hfax0001i1gcp3_snd.wav   = is that you?

m00gcp3_sfrx0001i1gcp3_snd.wav   = looks like the coast is clear.

m00gcp3_sftd0001i1gcp3_snd.wav   = we need support here!

m00gemg_heax0001i1gemg_snd.wav   = friend or foe? identify yourself!

m00gemg_hesx0001i1gemg_snd.wav   = where's the target?

m00gemg_secx0001i1gemg_snd.wav   = we've got activity!

m00gemg_sfrx0001i1gemg_snd.wav   = coast is clear for now.

m00gemg_sftd0001i1gemg_snd.wav   = we need support here!

m00gers_hesx0001i1gers_snd.wav   = locating target, stand by....

m00gers_sftd0001i1gers_snd.wav   = we've got wounded! medic!

m00gomg_hesx0001i1gomg_snd.wav   = all right, come back here!

m00gomg_hfax0001i1gomg_snd.wav   = those better be gdi boots i hear.

m00gomg_hftd0001i1gomg_snd.wav   = take cover!

m00gomg_secx0001i1gomg_snd.wav   = we've got company!

m00gors_herx0001i1gors_snd.wav   = hello? show yourself.

m00gors_hesx0001i1gors_snd.wav   = locating target, stand by....

m00gors_hftd0001i1gors_snd.wav   = take cover!

m00gors_sfax0001i1gors_snd.wav   = stay alert - we've got activity.

m00gsrs_kill0513i1gbrs_snd.wav   = oh no!

m00mstm_kick0026i1gcc5_snd.wav   = getting better by the minute!

m00mstm_kifi0004i1gemg_snd.wav   = how to brighten your day.

m00mstm_kifi0018i1gcbb_snd.wav   = die slowly!

m00nctk_kifi0025i1gcc4_snd.wav   = that's going to leave a stain.

m00nctk_kifi0026i1gcc5_snd.wav   = you got something on your shirt.

m00nctk_kifi0030i1gbmg_snd.wav   = feel a burning sensation?

m00nomg_kitb0018i1gcbb_snd.wav   = oh no! look out!

m00nomg_kitb0021i1gcm2_snd.wav   = i did something wrong?

m00asqr_kill0007i1gors_snd.wav   = i should shoot something else.

m00avis_kick0041i1nsmg_snd.wav   = this is a glorious day for nod!

m00avis_kifi0012i1nors_snd.wav   = how's about a little fire?

m00avis_kifi0029i1gomg_snd.wav   = toasty.

m00avis_kifi0030i1gors_snd.wav   = that'll keep you warm at night.

m00avis_kill0028i1mein_snd.wav   = mmm! acquiring!

m00avis_kill0034i1neft_snd.wav   = going down in flames.

m00avis_kill0037i1nomg_snd.wav   = target's down.

m00avis_kill0042i1nsss_snd.wav   = for the brotherhood.

m00avis_kiov0002i1moac_snd.wav   = excessive damage!

m00avis_kiov0015i1nsss_snd.wav   = one less blight upon the world.

m00avis_kiov0029i1gors_snd.wav   = ooh, painful.

m00avis_kiov0038i1gcp2_snd.wav   = i think i hit 'em too hard.

m00avis_kiov0040i1gcbb_snd.wav   = you want more?

m00avis_kiov0041i1gcf1_snd.wav   = monster!

m00avis_kiov0043i1gcm2_snd.wav   = look at that? you see what i did?

m00avis_kiov0046i1gcc3_snd.wav   = never thought i'd be doing this.

m00avis_kiov0047i1gcc4_snd.wav   = i'm going to lose my lunch.

m00avis_kiov0048i1gcc5_snd.wav   = glad that wasn't me.

m00bgwf_kill0006i1gemg_snd.wav   = that was a mistake.

m00bgwf_kill0009i1gors_snd.wav   = bad idea?

m00bgwf_kill0037i1gcp3_snd.wav   = probably shouldn't do that.

m00bgwf_kill0043i1gcc2_snd.wav   = i wasn't supposed to do that?

m00bgwf_kill0045i1gcc4_snd.wav   = uh oh. hope i don't get billed for that one.

m00bgwf_kill0053i1gbmg_snd.wav   = maybe i shouldn't do that.

m00bgwf_kill0054i1gbmg_snd.wav   = that's comin' out of my paycheck for sure.

m00bmsf_kill0025i1nors_snd.wav   = one for kane!

m00bnrf_kill0053i1gbmg_snd.wav   = uh hq? we've got a problem here.

m00bntu_kill0040i1gcm1_snd.wav   = not bad for an amateur.

m00bntu_kill0041i1gcm2_snd.wav   = as gdi would say.  target destroyed!

m00bntu_kill0043i1gcc2_snd.wav   = whoah, stand back!

m00bntu_kill0044i1gcc3_snd.wav   = i could do that for a living.

m00bntu_kill0049i1ccfm_snd.wav   = whoah!

m00bntu_kill0054i1gbmg_snd.wav   = that was left-handed!

m00ccck_kibv0025i1gcc4_snd.wav   = weird.

m00ccfm_kill0005i1gemg_snd.wav   = i didn't mean to do that.

m00ccfm_kill0036i1gcp3_snd.wav   = that's not good.

m00ccfm_kitb0015i1nsss_snd.wav   = survival is not your strong point.

m00ccfm_sfcx0001i1ccfm_snd.wav   = you have my permission to shoot trespassers.

m00ccsf_sftd0001i1ccsf_snd.wav   = oh no!

m00ccsm_heax0001i1ccsm_snd.wav   = there's someone creeping around.

m00ccsm_hfax0001i1ccsm_snd.wav   = is that you sir?

m00ccsm_kiaids_m0022i1gcc1_snd.wav   = caught'em off guard.

m00ccsm_kiaids_m0025i1gcc4_snd.wav   = they should all be so easy.

m00ccsm_kick0023i1gcc2_snd.wav   = dropping'em left and right.

m00ccsm_kick0024i1gcc3_snd.wav   = i'm pretty fast.

m00ccsm_kisq0013i1gcim_snd.wav   = look out!

m00ccsm_kitb0007i1gors_snd.wav   = hate to be in your shoes.

m00ccsm_poco0001i1ccsm_snd.wav   = someone's shooting at me!

m00gbmg_secx0002i1gbmg_snd.wav   = keep 'em comin'.

m00gcc1_hesx0001i1gcc1_snd.wav   = i know i heard something....

m00gcc1_hftd0001i1gcc1_snd.wav   = help! someone help!

m00gcc1_secx0001i1gcc1_snd.wav   = i see someone!

m00gcc2_hfax0001i1gcc2_snd.wav   = who's there?

m00gcc2_hftd0001i1gcc2_snd.wav   = help! someone help!

m00gcc2_sfcx0001i1gcc2_snd.wav   = there's people shooting at me!

m00gcc2_sfrx0001i1gcc2_snd.wav   = hi.

m00gcc2_sfsx0001i1gcc2_snd.wav   = i thought i heard someone, help me find them.

m00gcc2_sftd0001i1gcc2_snd.wav   = oh no!

m00gcc3_heax0001i1gcc3_snd.wav   = who's that?

m00gcc3_hftd0001i1gcc3_snd.wav   = help! someone help!

m00gcc3_sfax0001i1gcc3_snd.wav   = things are dangrous here.

m00gcc3_sftd0001i1gcc3_snd.wav   = oh no!

m00gcc4_hftd0001i1gcc4_snd.wav   = help! someone help!

m00gcc4_secx0001i1gcc4_snd.wav   = i see someone!

m00gcc4_sfax0001i1gcc4_snd.wav   = things are dangrous here.

m00gcc4_sftd0001i1gcc4_snd.wav   = oh no!

m00gcc5_herx0001i1gcc5_snd.wav   = i think i hear something.

m00gcc5_secx0001i1gcc5_snd.wav   = i see someone!

m00gcc5_sfax0001i1gcc5_snd.wav   = things are dangrous here.

m00gcc5_sftd0001i1gcc5_snd.wav   = oh no!

m00gcf1_heax0001i1gcf1_snd.wav   = who goes?

m00gcf1_hfax0001i1gcf1_snd.wav   = i can hear you. be more quiet.

m00gcf1_sfrx0001i1gcf1_snd.wav   = good to see you my friend.

m00gcp3_sfsx0001i1gcp3_snd.wav   = spread out and search.

m00gcxp_kibv0006i1neen_snd.wav   = uh oh! run!

m00gsrs_kiaids_m0014i1nsrs_snd.wav   = your incomptence makes my task simple.

m00gsrs_kiov0014i1nsrs_snd.wav   = by kane, that was glorious!

m00gsrs_kisq0001i1mein_snd.wav   = destroy!

m00mein_hesx0001i1mein_snd.wav   = detecting...

m00mein_poco0001i1mein_snd.wav   = urgh!

m00moac_herx0001i1moac_snd.wav   = detecting. 

m00moac_sfcx0001i1moac_snd.wav   = target acquired.

m00mstm_hftd0001i1mstm_snd.wav   = acquiring target.

m00mstm_sftd0001i1mstm_snd.wav   = detecting anomaly.

m00neft_herx0001i1neft_snd.wav   = who's out there?

m00neft_sftd0001i1neft_snd.wav   = we need medical assistance!

m00nemg_herx0001i1nemg_snd.wav   = is that you brother?

m00nemg_hesx0001i1nemg_snd.wav   = stop sneaking around and come out!

m00nemg_sfcx0001i1nemg_snd.wav   = over here! we've got trouble!

m00nemg_sftd0001i1nemg_snd.wav   = get backup over here!

m00nomg_hfax0001i1nomg_snd.wav   = who's there?

m00nomg_sfcx0001i1nomg_snd.wav   = over here! we've got trouble!

m00nomg_sftd0001i1nomg_snd.wav   = get backup over here!

m00nors_herx0001i1nors_snd.wav   = i think i hear something.

m00nors_hesx0001i1nors_snd.wav   = you can't hide forever!

m00nors_hftd0001i1nors_snd.wav   = assistance! over here!

m00nors_sfcx0001i1nors_snd.wav   = lock onto my target!

m00nscw_heax0001i1nscw_snd.wav   = show yourself, infidel!

m00nscw_hesx0001i1nscw_snd.wav   = i'm coming for you....

m00nscw_sfcx0001i1nscw_snd.wav   = the infidels are approaching!

m00nsmg_hftd0001i1nsmg_snd.wav   = we need support here!

m00nsmg_sftd0001i1nsmg_snd.wav   = medic!

m00nsrs_hftd0001i1nsrs_snd.wav   = i need backup, brothers!

m00nsrs_sftd0001i1nsrs_snd.wav   = medic!

m00nsss_herx0001i1nsss_snd.wav   = i detect something.

m00nsss_hesx0001i1nsss_snd.wav   = i can hear you. come out!

m00nsss_kiaids_m0006i1gomg_snd.wav   = good morning! everyone awake now?

m00nsss_kiaids_m0016i1gcp2_snd.wav   = i don't think that one noticed.

m00nsss_kiaids_m0017i1gcp3_snd.wav   = ambush!

m00nsss_kiaids_m0021i1gcm2_snd.wav   = i am master of silence!

m00nsss_kibv0017i1gcp3_snd.wav   = that's going to be more trouble than the last one.

m00nsss_kick0016i1gcp2_snd.wav   = come on!

m00nsss_kick0017i1gcp3_snd.wav   = i've got plenty right here!

m00nsss_kick0021i1gcm2_snd.wav   = pretty good shot, yes?

m00nsss_kisq0006i1gomg_snd.wav   = that's going to sting.

m00nsss_kisq0013i1gcim_snd.wav   = oh my, look out!

m00nsss_kitb0019i1gcf1_snd.wav   = better you than me, eh?

m00nsss_secx0001i1nsss_snd.wav   = infidels approach!

m00nsss_sfax0001i1nsss_snd.wav   = eyes open, brother.

m00vcc1_aqob0022i1nomg_snd.wav   = let's roll!

m00vct2_kill0004i1gemg_snd.wav   = problem taken care of.

m00vct2_kill0024i1nscw_snd.wav   = for the glory of nod!

m00vct2_kill0044i1gcc5_snd.wav   = not bad for my first one.

m00vgor_kill0006i1gomg_snd.wav   = rats! i hit my own team!

m00vgor_kill0031i1gcim_snd.wav   = how destructive!

m00vgor_kill0037i1gcf1_snd.wav   = got one! oh, wrong one.

m00vnst_aqob0004i1gemg_snd.wav   = rock and roll!

m00vnst_kill0013i1mein_snd.wav   = hrm... invalid.

m00vnst_kill0035i1gcp3_snd.wav   = take'em down!

m00vnst_kill0044i1gcc5_snd.wav   = i need more targets!

m00ccsm_kiam0022i1gcc1_snd.wav   = caught'em off guard.

m00ccsm_kiam0025i1gcc4_snd.wav   = they should all be so easy.

m00gsrs_kiam0014i1nsrs_snd.wav   = your incomptence makes my task simple.

m00nsss_kiam0006i1gomg_snd.wav   = good morning! everyone awake now?

m00nsss_kiam0016i1gcp2_snd.wav   = i don't think that one noticed.

m00nsss_kiam0017i1gcp3_snd.wav   = ambush!

m00nsss_kiam0021i1gcm2_snd.wav   = i am master of silence!

m00nsss_kiam0026i1gcc5_snd.wav   = i should be an assassin.

m00nsss_kibv0026i1gcc5_snd.wav   = what's going on?

m00nsss_kick0026i1gcc5_snd.wav   = too bad i'm not always that good.

m00nsss_kifi0024i1gcc3_snd.wav   = glad i reacted first.

m00nsss_kitb0025i1gcc4_snd.wav   = i didn't need to see that.

m00vct2_kill0012i1gbrs_snd.wav   = that's gratifying.

m00vct2_kill0043i1gcc4_snd.wav   = did i do that?

m00vgor_kill0012i1gbrs_snd.wav   = uh oh!

m00vnst_kill0042i1gcc3_snd.wav   = did you see that?

m00_armor_full_snd.wav   = your armor is full

m00_health_full_snd.wav   = your health is full

m00_ammo_full_snd.wav   = your ammunition is full

m00dsgn_dsgn1014i1dsgn_snd.wav   = your health is full

m00dsgn_dsgn1015i1dsgn_snd.wav   = your armor is full

m00dsgn_dsgn1016i1dsgn_snd.wav   = your ammunition is full

m00dsgn_dsgn1017i1dsgn_snd.wav   = quick saved

m00vnst_kill0001i1gbmg_snd.wav   = traffic!

m00ffire_001in_eval_snd.wav   = what are you doing, havoc?

m00ffire_002in_eval_snd.wav   = check your fire, havoc!

m00ffire_003in_eval_snd.wav   = watch what you're doing, havoc!

m00ffire_004in_eval_snd.wav   = you want to be  courtmarshalled, havoc?

m00ffire_005in_eval_snd.wav   = clean up your act, captain

m00ffire_006in_eval_snd.wav   = watch your fiendly fire, captain!

m00ffire_007in_eval_snd.wav   = that's unexceptable, havoc - pay attention

m00ffire_008in_eval_snd.wav   = you're killing friedlies, havoc, shape up!

m00ffire_009in_eval_snd.wav   = get yourself together, havoc

m00kigd_001in_gbmg_snd.wav   = scream 1

m00kigd_002in_gbmg_snd.wav   = yell 1

m00kigd_003in_gbmg_snd.wav   = holler 1

m00kigd_004in_gbmg_snd.wav   = wail 1

m00kigd_005in_gbmg_snd.wav   = agonize 1

m00kigd_006in_gbmg_snd.wav   = choke 1

m00kimd_001in_gbmg_snd.wav   = scream 2

m00kimd_002in_gbmg_snd.wav   = yell 2

m00kimd_003in_gbmg_snd.wav   = holler 2

m00kimd_004in_gbmg_snd.wav   = wail 2

m00kimd_005in_gbmg_snd.wav   = agonize 2

m00kimd_006in_gbmg_snd.wav   = choke 2

m00tdfa_001in_gbmg_snd.wav   = <gasp>

m00tdfa_002in_gbmg_snd.wav   = ga

m00tdfa_003in_gbmg_snd.wav   = err

m00tdfa_004in_gbmg_snd.wav   = <heavy breathing 1>

m00tdfa_005in_gbmg_snd.wav   = dah

m00tdfa_006in_gbmg_snd.wav   = uh

m00tdfa_007in_gbmg_snd.wav   = <grunt>

m00tdfa_008in_gbmg_snd.wav   = <grunt 2>

m00tdfa_009in_gbmg_snd.wav   = ow

m00tdfa_010in_gbmg_snd.wav   = <heavy breathing 2>

m00tfea_001in_gbmg_snd.wav   = <gasp>

m00tfea_002in_gbmg_snd.wav   = ga

m00tfea_003in_gbmg_snd.wav   = err

m00tfea_004in_gbmg_snd.wav   = <heavy breathing 1>

m00tfea_005in_gbmg_snd.wav   = dah

m00tfea_006in_gbmg_snd.wav   = uh

m00tfea_007in_gbmg_snd.wav   = <grunt>

m00tfea_008in_gbmg_snd.wav   = <grunt 2>

m00tfea_009in_gbmg_snd.wav   = ow

m00tfea_010in_gbmg_snd.wav   = <heavy breathing 2>

m00cuts_001in_gbrs_snd.wav   = hu?

m00cuts_002in_gbrs_snd.wav   = wu?

m00cuts_003in_gbrs_snd.wav   = hm?

m00cuts_004in_gbrs_snd.wav   = wup

m00decx_001in_gbrs_snd.wav   = yeah <terse>

m00decx_002in_gbrs_snd.wav   = <grunt 1>

m00decx_003in_gbrs_snd.wav   = <grunt 2>

m00decx_004in_gbrs_snd.wav   = ha 

m00decx_005in_gbrs_snd.wav   = take that!

m00decx_006in_gbrs_snd.wav   = got 'em

m00decx_007in_gbrs_snd.wav   = goin' down

m00decx_008in_gbrs_snd.wav   = jerk

m00dfax_001in_gbrs_snd.wav   = wup

m00dfax_002in_gbrs_snd.wav   = move

m00dfax_003in_gbrs_snd.wav   = errr

m00dfax_004in_gbrs_snd.wav   = sorry

m00dfax_005in_gbrs_snd.wav   = move it

m00dfax_006in_gbrs_snd.wav   = look out!

m00itoc_001in_gbrs_snd.wav   = it's nod

m00itoc_002in_gbrs_snd.wav   = look out!

m00itoc_003in_gbrs_snd.wav   = hey!

m00itoc_004in_gbrs_snd.wav   = <angry growl 1>

m00itoc_005in_gbrs_snd.wav   = battle cry 1

m00itoc_006in_gbrs_snd.wav   = someone's coming

m00itoc_007in_gbrs_snd.wav   = they're coming!

m00itoc_008in_gbrs_snd.wav   = here we go!

m00itoc_009in_gbrs_snd.wav   = incomming!

m00itos_001in_gbrs_snd.wav   = what was that?

m00itos_002in_gbrs_snd.wav   = what?

m00itos_003in_gbrs_snd.wav   = hu?

m00itos_004in_gbrs_snd.wav   = someone there?

m00itos_005in_gbrs_snd.wav   = you hear that?

m00itos_006in_gbrs_snd.wav   = who's there?

m00itos_007in_gbrs_snd.wav   = is that you?

m00itos_008in_gbrs_snd.wav   = saddle up

m00kigd_001in_gbrs_snd.wav   = scream 1

m00kigd_002in_gbrs_snd.wav   = yell 1

m00kigd_003in_gbrs_snd.wav   = holler 1

m00kigd_004in_gbrs_snd.wav   = wail 1

m00kigd_005in_gbrs_snd.wav   = agonize 1

m00kigd_006in_gbrs_snd.wav   = freak out 1

m00kigd_007in_gbrs_snd.wav   = choke 1

m00kill_001in_gbrs_snd.wav   = yes!

m00kill_002in_gbrs_snd.wav   = got em'

m00kill_003in_gbrs_snd.wav   = allright

m00kill_004in_gbrs_snd.wav   = ha haa

m00kill_005in_gbrs_snd.wav   = yeah!

m00kill_006in_gbrs_snd.wav   = did you see that?

m00kill_007in_gbrs_snd.wav   = wow!

m00kill_008in_gbrs_snd.wav   = another one down

m00kill_009in_gbrs_snd.wav   = gotcha

m00kimd_001in_gbrs_snd.wav   = scream 2

m00kimd_002in_gbrs_snd.wav   = yell 2

m00kimd_003in_gbrs_snd.wav   = holler 2

m00kimd_004in_gbrs_snd.wav   = wail 2

m00kimd_005in_gbrs_snd.wav   = agonize 2

m00kimd_006in_gbrs_snd.wav   = freak out 2

m00kimd_007in_gbrs_snd.wav   = choke 2

m00pori_001in_gbrs_snd.wav   = keep your hands to yourself

m00pori_002in_gbrs_snd.wav   = coast is clear

m00pori_003in_gbrs_snd.wav   = well, what are you waiting for

m00pori_004in_gbrs_snd.wav   = what? did you see nod?

m00pori_005in_gbrs_snd.wav   = what!?

m00pori_006in_gbrs_snd.wav   = i'm good - thanks

m00pori_007in_gbrs_snd.wav   = so now what?

m00pori_008in_gbrs_snd.wav   = what can i do for you?

m00pori_009in_gbrs_snd.wav   = so you going or what?

m00pori_010in_gbrs_snd.wav   = keep an eye out

m00pori_011in_gbrs_snd.wav   = situation's under control?

m00stoc_001in_gbrs_snd.wav   = there!

m00stoc_002in_gbrs_snd.wav   = look out!

m00stoc_003in_gbrs_snd.wav   = help!

m00stoc_005in_gbrs_snd.wav   = hey!

m00stoc_008in_gbrs_snd.wav   = get 'em, captain!

m00stoc_009in_gbrs_snd.wav   = we got company!

m00stoc_010in_gbrs_snd.wav   = i see someone!

m00stoc_011in_gbrs_snd.wav   = someone's coming!

m00tdfa_001in_gbrs_snd.wav   = hey!

m00tdfa_002in_gbrs_snd.wav   = watch it!

m00tdfa_003in_gbrs_snd.wav   = hey, idiot

m00tdfa_004in_gbrs_snd.wav   = friendly fire!

m00tdfa_005in_gbrs_snd.wav   = dah

m00tdfa_006in_gbrs_snd.wav   = aaah

m00tdfa_007in_gbrs_snd.wav   = gaa

m00tdfa_008in_gbrs_snd.wav   = uhg

m00tdfa_009in_gbrs_snd.wav   = hey - you're hitting me!

m00tdfa_010in_gbrs_snd.wav   = careful with that thing!

m00tfea_001in_gbrs_snd.wav   = aaah

m00tfea_002in_gbrs_snd.wav   = ga

m00tfea_003in_gbrs_snd.wav   = help

m00tfea_004in_gbrs_snd.wav   = aaak

m00tfea_005in_gbrs_snd.wav   = dah

m00tfea_006in_gbrs_snd.wav   = i'm hit

m00tfea_007in_gbrs_snd.wav   = uhg

m00tfea_008in_gbrs_snd.wav   = help me!

m00tfea_009in_gbrs_snd.wav   = he got me!

m00tfea_010in_gbrs_snd.wav   = i need backup!

m00tfea_011in_gbrs_snd.wav   = ow

m00cuts_001in_gcc1_snd.wav   = hu?

m00cuts_002in_gcc1_snd.wav   = wu?

m00cuts_003in_gcc1_snd.wav   = hm?

m00cuts_004in_gcc1_snd.wav   = wup

m00itoc_001in_gcc1_snd.wav   = they're here!

m00itoc_002in_gcc1_snd.wav   = look out!

m00itoc_003in_gcc1_snd.wav   = hey!

m00itoc_004in_gcc1_snd.wav   = oh no!

m00itoc_005in_gcc1_snd.wav   = who's that!

m00itoc_006in_gcc1_snd.wav   = let's hide

m00itoc_007in_gcc1_snd.wav   = what will we do?

m00itoc_008in_gcc1_snd.wav   = someone's coming

m00itoc_009in_gcc1_snd.wav   = they're coming!

m00itoc_010in_gcc1_snd.wav   = here we go!

m00itoc_011in_gcc1_snd.wav   = someone call for help!

m00itos_001in_gcc1_snd.wav   = what was that?

m00itos_002in_gcc1_snd.wav   = what?

m00itos_003in_gcc1_snd.wav   = hu?

m00itos_004in_gcc1_snd.wav   = what's happeing?

m00itos_005in_gcc1_snd.wav   = watch for snipers

m00itos_006in_gcc1_snd.wav   = someone there?

m00itos_007in_gcc1_snd.wav   = you hear that?

m00itos_008in_gcc1_snd.wav   = who's there?

m00itos_009in_gcc1_snd.wav   = i don't like this

m00kigd_001in_gcc1_snd.wav   = scream 1

m00kigd_002in_gcc1_snd.wav   = yell 1

m00kigd_003in_gcc1_snd.wav   = holler 1

m00kigd_004in_gcc1_snd.wav   = wail 1

m00kigd_005in_gcc1_snd.wav   = agonize 1

m00kigd_006in_gcc1_snd.wav   = freak out 1

m00kigd_007in_gcc1_snd.wav   = choke 1

m00kimd_001in_gcc1_snd.wav   = scream 2

m00kimd_002in_gcc1_snd.wav   = yell 2

m00kimd_003in_gcc1_snd.wav   = holler 2

m00kimd_004in_gcc1_snd.wav   = wail 2

m00kimd_005in_gcc1_snd.wav   = agonize 2

m00kimd_006in_gcc1_snd.wav   = freak out 2

m00kimd_007in_gcc1_snd.wav   = choke 2

m00stoc_001in_gcc1_snd.wav   = they're here!

m00stoc_002in_gcc1_snd.wav   = i see someone!

m00stoc_003in_gcc1_snd.wav   = what do we do!

m00stoc_004in_gcc1_snd.wav   = run!

m00stoc_005in_gcc1_snd.wav   = hide!

m00stoc_006in_gcc1_snd.wav   = someone's coming

m00stoc_007in_gcc1_snd.wav   = they're coming!

m00stoc_008in_gcc1_snd.wav   = someone call for help!

m00stoi_001in_gcc1_snd.wav   = it was nothing

m00stoi_002in_gcc1_snd.wav   = i guess it was the wind

m00stoi_003in_gcc1_snd.wav   = now what?

m00stoi_004in_gcc1_snd.wav   = this is making me dizzy

m00stoi_005in_gcc1_snd.wav   = deep breath 1

m00stoi_006in_gcc1_snd.wav   = you think the coast is clear?

m00stoi_007in_gcc1_snd.wav   = that won't be the last of 'em

m00stoi_008in_gcc1_snd.wav   = everything's okay

m00stoi_009in_gcc1_snd.wav   = i need a break

m00tdfa_001in_gcc1_snd.wav   = hey!

m00tdfa_002in_gcc1_snd.wav   = watch it!

m00tdfa_003in_gcc1_snd.wav   = don't shoot me

m00tdfa_004in_gcc1_snd.wav   = friendly fire!

m00tdfa_005in_gcc1_snd.wav   = dah

m00tdfa_006in_gcc1_snd.wav   = aaah

m00tdfa_007in_gcc1_snd.wav   = gaa

m00tdfa_008in_gcc1_snd.wav   = uhg

m00tdfa_009in_gcc1_snd.wav   = shoot them, not me!

m00tdfa_010in_gcc1_snd.wav   = hey - you're hitting me!

m00tdfa_011in_gcc1_snd.wav   = careful with that thing!

m00tfea_001in_gcc1_snd.wav   = aaah

m00tfea_002in_gcc1_snd.wav   = ga

m00tfea_003in_gcc1_snd.wav   = help

m00tfea_004in_gcc1_snd.wav   = i'm bleeding!

m00tfea_005in_gcc1_snd.wav   = my leg

m00tfea_006in_gcc1_snd.wav   = i'm hit

m00tfea_007in_gcc1_snd.wav   = my arm!

m00tfea_008in_gcc1_snd.wav   = someone help me

m00tfea_009in_gcc1_snd.wav   = he got me!

m00tfea_010in_gcc1_snd.wav   = owch!

m00tfea_011in_gcc1_snd.wav   = my eye!

m00cuts_001in_gcc2_snd.wav   = hu?

m00cuts_002in_gcc2_snd.wav   = wu?

m00cuts_003in_gcc2_snd.wav   = hm?

m00cuts_004in_gcc2_snd.wav   = wup

m00itoc_001in_gcc2_snd.wav   = they're here!

m00itoc_002in_gcc2_snd.wav   = look out!

m00itoc_003in_gcc2_snd.wav   = hey!

m00itoc_004in_gcc2_snd.wav   = oh no!

m00itoc_005in_gcc2_snd.wav   = who's that!

m00itoc_006in_gcc2_snd.wav   = let's hide

m00itoc_007in_gcc2_snd.wav   = what will we do?

m00itoc_008in_gcc2_snd.wav   = someone's coming

m00itoc_009in_gcc2_snd.wav   = they're coming!

m00itoc_010in_gcc2_snd.wav   = here we go!

m00itoc_011in_gcc2_snd.wav   = someone call for help!

m00itos_001in_gcc2_snd.wav   = what was that?

m00itos_002in_gcc2_snd.wav   = what?

m00itos_003in_gcc2_snd.wav   = hu?

m00itos_004in_gcc2_snd.wav   = what's happeing?

m00itos_005in_gcc2_snd.wav   = watch for snipers

m00itos_006in_gcc2_snd.wav   = someone there?

m00itos_007in_gcc2_snd.wav   = you hear that?

m00itos_008in_gcc2_snd.wav   = who's there?

m00itos_009in_gcc2_snd.wav   = i don't like this

m00kigd_001in_gcc2_snd.wav   = scream 1

m00kigd_002in_gcc2_snd.wav   = yell 1

m00kigd_003in_gcc2_snd.wav   = holler 1

m00kigd_004in_gcc2_snd.wav   = wail 1

m00kigd_005in_gcc2_snd.wav   = agonize 1

m00kigd_006in_gcc2_snd.wav   = freak out 1

m00kigd_007in_gcc2_snd.wav   = choke 1

m00kimd_001in_gcc2_snd.wav   = scream 2

m00kimd_002in_gcc2_snd.wav   = yell 2

m00kimd_003in_gcc2_snd.wav   = holler 2

m00kimd_004in_gcc2_snd.wav   = wail 2

m00kimd_005in_gcc2_snd.wav   = agonize 2

m00kimd_006in_gcc2_snd.wav   = freak out 2

m00kimd_007in_gcc2_snd.wav   = choke 2

m00stoc_001in_gcc2_snd.wav   = they're here!

m00stoc_002in_gcc2_snd.wav   = i see someone!

m00stoc_003in_gcc2_snd.wav   = what do we do!

m00stoc_004in_gcc2_snd.wav   = run!

m00stoc_005in_gcc2_snd.wav   = hide!

m00stoc_006in_gcc2_snd.wav   = someone's coming

m00stoc_007in_gcc2_snd.wav   = they're coming!

m00stoc_008in_gcc2_snd.wav   = someone call for help!

m00stoi_001in_gcc2_snd.wav   = it was nothing

m00stoi_002in_gcc2_snd.wav   = i guess it was the wind

m00stoi_003in_gcc2_snd.wav   = now what?

m00stoi_004in_gcc2_snd.wav   = this is making me dizzy

m00stoi_005in_gcc2_snd.wav   = deep breath 1

m00stoi_006in_gcc2_snd.wav   = you think the coast is clear?

m00stoi_007in_gcc2_snd.wav   = that won't be the last of 'em

m00stoi_008in_gcc2_snd.wav   = everything's okay

m00stoi_009in_gcc2_snd.wav   = i need a break

m00tdfa_001in_gcc2_snd.wav   = hey!

m00tdfa_002in_gcc2_snd.wav   = watch it!

m00tdfa_003in_gcc2_snd.wav   = don't shoot me

m00tdfa_004in_gcc2_snd.wav   = friendly fire!

m00tdfa_005in_gcc2_snd.wav   = dah

m00tdfa_006in_gcc2_snd.wav   = aaah

m00tdfa_007in_gcc2_snd.wav   = gaa

m00tdfa_008in_gcc2_snd.wav   = uhg

m00tdfa_009in_gcc2_snd.wav   = shoot them, not me!

m00tdfa_010in_gcc2_snd.wav   = hey - you're hitting me!

m00tdfa_011in_gcc2_snd.wav   = careful with that thing!

m00tfea_001in_gcc2_snd.wav   = aaah

m00tfea_002in_gcc2_snd.wav   = ga

m00tfea_003in_gcc2_snd.wav   = help

m00tfea_004in_gcc2_snd.wav   = i'm bleeding!

m00tfea_005in_gcc2_snd.wav   = my leg

m00tfea_006in_gcc2_snd.wav   = i'm hit

m00tfea_007in_gcc2_snd.wav   = my arm!

m00tfea_008in_gcc2_snd.wav   = someone help me

m00tfea_009in_gcc2_snd.wav   = he got me!

m00tfea_010in_gcc2_snd.wav   = owch!

m00tfea_011in_gcc2_snd.wav   = my eye!

m00cuts_001in_gcc3_snd.wav   = hu?

m00cuts_002in_gcc3_snd.wav   = wu?

m00cuts_003in_gcc3_snd.wav   = hm?

m00cuts_004in_gcc3_snd.wav   = wup

m00itoc_001in_gcc3_snd.wav   = they're here!

m00itoc_002in_gcc3_snd.wav   = look out!

m00itoc_003in_gcc3_snd.wav   = hey!

m00itoc_004in_gcc3_snd.wav   = oh no!

m00itoc_005in_gcc3_snd.wav   = who's that!

m00itoc_006in_gcc3_snd.wav   = let's hide

m00itoc_007in_gcc3_snd.wav   = what will we do?

m00itoc_008in_gcc3_snd.wav   = someone's coming

m00itoc_009in_gcc3_snd.wav   = they're coming!

m00itoc_010in_gcc3_snd.wav   = here we go!

m00itoc_011in_gcc3_snd.wav   = someone call for help!

m00itos_001in_gcc3_snd.wav   = what was that?

m00itos_002in_gcc3_snd.wav   = what?

m00itos_003in_gcc3_snd.wav   = hu?

m00itos_004in_gcc3_snd.wav   = what's happeing?

m00itos_005in_gcc3_snd.wav   = watch for snipers

m00itos_006in_gcc3_snd.wav   = someone there?

m00itos_007in_gcc3_snd.wav   = you hear that?

m00itos_008in_gcc3_snd.wav   = who's there?

m00itos_009in_gcc3_snd.wav   = i don't like this

m00kigd_001in_gcc3_snd.wav   = scream 1

m00kigd_002in_gcc3_snd.wav   = yell 1

m00kigd_003in_gcc3_snd.wav   = holler 1

m00kigd_004in_gcc3_snd.wav   = wail 1

m00kigd_005in_gcc3_snd.wav   = agonize 1

m00kigd_006in_gcc3_snd.wav   = freak out 1

m00kigd_007in_gcc3_snd.wav   = choke 1

m00kimd_001in_gcc3_snd.wav   = scream 2

m00kimd_002in_gcc3_snd.wav   = yell 2

m00kimd_003in_gcc3_snd.wav   = holler 2

m00kimd_004in_gcc3_snd.wav   = wail 2

m00kimd_005in_gcc3_snd.wav   = agonize 2

m00kimd_006in_gcc3_snd.wav   = freak out 2

m00kimd_007in_gcc3_snd.wav   = choke 2

m00stoc_001in_gcc3_snd.wav   = they're here!

m00stoc_002in_gcc3_snd.wav   = i see someone!

m00stoc_003in_gcc3_snd.wav   = what do we do!

m00stoc_004in_gcc3_snd.wav   = run!

m00stoc_005in_gcc3_snd.wav   = hide!

m00stoc_006in_gcc3_snd.wav   = someone's coming

m00stoc_007in_gcc3_snd.wav   = they're coming!

m00stoc_008in_gcc3_snd.wav   = someone call for help!

m00stoi_001in_gcc3_snd.wav   = it was nothing

m00stoi_002in_gcc3_snd.wav   = i guess it was the wind

m00stoi_003in_gcc3_snd.wav   = now what?

m00stoi_004in_gcc3_snd.wav   = this is making me dizzy

m00stoi_005in_gcc3_snd.wav   = deep breath 1

m00stoi_006in_gcc3_snd.wav   = you think the coast is clear?

m00stoi_007in_gcc3_snd.wav   = that won't be the last of 'em

m00stoi_008in_gcc3_snd.wav   = everything's okay

m00stoi_009in_gcc3_snd.wav   = i need a break

m00tdfa_001in_gcc3_snd.wav   = hey!

m00tdfa_002in_gcc3_snd.wav   = watch it!

m00tdfa_003in_gcc3_snd.wav   = don't shoot me

m00tdfa_004in_gcc3_snd.wav   = friendly fire!

m00tdfa_005in_gcc3_snd.wav   = dah

m00tdfa_006in_gcc3_snd.wav   = aaah

m00tdfa_007in_gcc3_snd.wav   = gaa

m00tdfa_008in_gcc3_snd.wav   = uhg

m00tdfa_009in_gcc3_snd.wav   = shoot them, not me!

m00tdfa_010in_gcc3_snd.wav   = hey - you're hitting me!

m00tdfa_011in_gcc3_snd.wav   = careful with that thing!

m00tfea_001in_gcc3_snd.wav   = aaah

m00tfea_002in_gcc3_snd.wav   = ga

m00tfea_003in_gcc3_snd.wav   = help

m00tfea_004in_gcc3_snd.wav   = i'm bleeding!

m00tfea_005in_gcc3_snd.wav   = my leg

m00tfea_006in_gcc3_snd.wav   = i'm hit

m00tfea_007in_gcc3_snd.wav   = my arm!

m00tfea_008in_gcc3_snd.wav   = someone help me

m00tfea_009in_gcc3_snd.wav   = he got me!

m00tfea_010in_gcc3_snd.wav   = owch!

m00tfea_011in_gcc3_snd.wav   = my eye!

m00decx_001in_gcf1_snd.wav   = yeah <terse>

m00decx_002in_gcf1_snd.wav   = <grunt 1>

m00decx_003in_gcf1_snd.wav   = <grunt 2>

m00decx_004in_gcf1_snd.wav   = ha 

m00decx_005in_gcf1_snd.wav   = take that!

m00decx_006in_gcf1_snd.wav   = think we won't figt back!?

m00decx_007in_gcf1_snd.wav   = so there!

m00dfax_001in_gcf1_snd.wav   = whoa

m00dfax_002in_gcf1_snd.wav   = i'm sorry

m00dfax_003in_gcf1_snd.wav   = errr

m00dfax_004in_gcf1_snd.wav   = sorry

m00dfax_005in_gcf1_snd.wav   = my appologies

m00dfax_006in_gcf1_snd.wav   = look out!

m00ffire_001in_gcf1_snd.wav   = oh no!

m00ffire_002in_gcf1_snd.wav   = nooo!

m00ffire_003in_gcf1_snd.wav   = call a doctor

m00ffire_004in_gcf1_snd.wav   = aaak

m00ffire_005in_gcf1_snd.wav   = what have i done!

m00ffire_006in_gcf1_snd.wav   = i didn't see 'em there

m00itoc_001in_gcf1_snd.wav   = they're here!

m00itoc_002in_gcf1_snd.wav   = look out!

m00itoc_003in_gcf1_snd.wav   = hey!

m00itoc_004in_gcf1_snd.wav   = fight!

m00itoc_005in_gcf1_snd.wav   = attack!

m00itoc_006in_gcf1_snd.wav   = let's do it!

m00itoc_007in_gcf1_snd.wav   = right there!

m00itoc_008in_gcf1_snd.wav   = someone's coming

m00itoc_009in_gcf1_snd.wav   = they're coming!

m00itoc_010in_gcf1_snd.wav   = let's go!

m00itoc_011in_gcf1_snd.wav   = get the others!

m00itos_001in_gcf1_snd.wav   = what was that?

m00itos_002in_gcf1_snd.wav   = careful now

m00itos_003in_gcf1_snd.wav   = hu?

m00itos_004in_gcf1_snd.wav   = i heard something

m00itos_005in_gcf1_snd.wav   = watch for snipers

m00itos_006in_gcf1_snd.wav   = wait a second

m00itos_007in_gcf1_snd.wav   = you hear that?

m00itos_008in_gcf1_snd.wav   = who's there?

m00itos_009in_gcf1_snd.wav   = did you hear something?

m00kigd_001in_gcf1_snd.wav   = scream 1

m00kigd_002in_gcf1_snd.wav   = yell 1

m00kigd_003in_gcf1_snd.wav   = holler 1

m00kigd_004in_gcf1_snd.wav   = wail 1

m00kigd_005in_gcf1_snd.wav   = agonize 1

m00kigd_006in_gcf1_snd.wav   = freak out 1

m00kigd_007in_gcf1_snd.wav   = choke 1

m00kill_001in_gcf1_snd.wav   = for our people !

m00kill_002in_gcf1_snd.wav   = got him!

m00kill_003in_gcf1_snd.wav   = allright

m00kill_004in_gcf1_snd.wav   = ha haa

m00kill_005in_gcf1_snd.wav   = good!

m00kill_006in_gcf1_snd.wav   = terrorist

m00kill_007in_gcf1_snd.wav   = serve's him right

m00kill_008in_gcf1_snd.wav   = another one down

m00kill_009in_gcf1_snd.wav   = scratch one more

m00kill_010in_gcf1_snd.wav   = he's finished

m00kimd_001in_gcf1_snd.wav   = scream 2

m00kimd_002in_gcf1_snd.wav   = yell 2

m00kimd_003in_gcf1_snd.wav   = holler 2

m00kimd_004in_gcf1_snd.wav   = wail 2

m00kimd_005in_gcf1_snd.wav   = agonize 2

m00kimd_006in_gcf1_snd.wav   = freak out 2

m00kimd_007in_gcf1_snd.wav   = choke 2

m00stoc_001in_gcf1_snd.wav   = they're here!

m00stoc_002in_gcf1_snd.wav   = look out!

m00stoc_003in_gcf1_snd.wav   = there they are

m00stoc_004in_gcf1_snd.wav   = fight!

m00stoc_005in_gcf1_snd.wav   = go, go!

m00stoc_006in_gcf1_snd.wav   = hit and run!

m00stoc_007in_gcf1_snd.wav   = right there!

m00stoc_008in_gcf1_snd.wav   = someone's coming

m00stoc_009in_gcf1_snd.wav   = they're coming!

m00stoc_010in_gcf1_snd.wav   = let's go!

m00stoc_011in_gcf1_snd.wav   = tell the others!

m00stoi_001in_gcf1_snd.wav   = it was nothing

m00stoi_002in_gcf1_snd.wav   = it had to be something

m00stoi_003in_gcf1_snd.wav   = everyone good?

m00stoi_004in_gcf1_snd.wav   = is everyone alright?

m00stoi_005in_gcf1_snd.wav   = deep breath 1

m00stoi_006in_gcf1_snd.wav   = looks safe for the moment

m00stoi_007in_gcf1_snd.wav   = they'll be back

m00stoi_008in_gcf1_snd.wav   = everything's under control

m00stoi_009in_gcf1_snd.wav   = take a breather

m00tdfa_001in_gcf1_snd.wav   = hey!

m00tdfa_002in_gcf1_snd.wav   = watch it!

m00tdfa_003in_gcf1_snd.wav   = don't shoot me

m00tdfa_004in_gcf1_snd.wav   = friendly fire!

m00tdfa_005in_gcf1_snd.wav   = dah

m00tdfa_006in_gcf1_snd.wav   = aaah

m00tdfa_007in_gcf1_snd.wav   = gaa

m00tdfa_008in_gcf1_snd.wav   = uhg

m00tdfa_009in_gcf1_snd.wav   = shoot them, not me!

m00tdfa_010in_gcf1_snd.wav   = hey - you're hitting me!

m00tdfa_011in_gcf1_snd.wav   = careful with that thing!

m00tfea_001in_gcf1_snd.wav   = aaah

m00tfea_002in_gcf1_snd.wav   = ga

m00tfea_003in_gcf1_snd.wav   = i'm injured

m00tfea_004in_gcf1_snd.wav   = aaak

m00tfea_005in_gcf1_snd.wav   = my leg

m00tfea_006in_gcf1_snd.wav   = i'm hit

m00tfea_007in_gcf1_snd.wav   = my arm!

m00tfea_008in_gcf1_snd.wav   = need bandages

m00tfea_009in_gcf1_snd.wav   = he got me!

m00tfea_010in_gcf1_snd.wav   = ow

m00tfea_011in_gcf1_snd.wav   = my eye!

m00decx_001in_gcm1_snd.wav   = yeah <terse>

m00decx_002in_gcm1_snd.wav   = <grunt 1>

m00decx_003in_gcm1_snd.wav   = <grunt 2>

m00decx_004in_gcm1_snd.wav   = ha 

m00decx_005in_gcm1_snd.wav   = take that!

m00decx_006in_gcm1_snd.wav   = think we won't figt back!?

m00decx_007in_gcm1_snd.wav   = so there!

m00dfax_001in_gcm1_snd.wav   = whoa

m00dfax_002in_gcm1_snd.wav   = i'm sorry

m00dfax_003in_gcm1_snd.wav   = errr

m00dfax_004in_gcm1_snd.wav   = sorry

m00dfax_005in_gcm1_snd.wav   = my appologies

m00dfax_006in_gcm1_snd.wav   = look out!

m00ffire_001in_gcm1_snd.wav   = oh no!

m00ffire_002in_gcm1_snd.wav   = nooo!

m00ffire_003in_gcm1_snd.wav   = call a doctor

m00ffire_004in_gcm1_snd.wav   = aaak

m00ffire_005in_gcm1_snd.wav   = what have i done!

m00ffire_006in_gcm1_snd.wav   = i didn't see 'em there

m00itoc_001in_gcm1_snd.wav   = they're here!

m00itoc_002in_gcm1_snd.wav   = look out!

m00itoc_003in_gcm1_snd.wav   = hey!

m00itoc_004in_gcm1_snd.wav   = fight!

m00itoc_005in_gcm1_snd.wav   = attack!

m00itoc_006in_gcm1_snd.wav   = let's do it!

m00itoc_007in_gcm1_snd.wav   = right there!

m00itoc_008in_gcm1_snd.wav   = someone's coming

m00itoc_009in_gcm1_snd.wav   = they're coming!

m00itoc_010in_gcm1_snd.wav   = let's go!

m00itoc_011in_gcm1_snd.wav   = get the others!

m00itos_001in_gcm1_snd.wav   = what was that?

m00itos_002in_gcm1_snd.wav   = careful now

m00itos_003in_gcm1_snd.wav   = hu?

m00itos_004in_gcm1_snd.wav   = i heard something

m00itos_005in_gcm1_snd.wav   = watch for snipers

m00itos_006in_gcm1_snd.wav   = wait a second

m00itos_007in_gcm1_snd.wav   = you hear that?

m00itos_008in_gcm1_snd.wav   = who's there?

m00itos_009in_gcm1_snd.wav   = did you hear something?

m00kill_001in_gcm1_snd.wav   = for our people !

m00kill_002in_gcm1_snd.wav   = got him!

m00kill_003in_gcm1_snd.wav   = allright

m00kill_004in_gcm1_snd.wav   = ha haa

m00kill_005in_gcm1_snd.wav   = good!

m00kill_006in_gcm1_snd.wav   = terrorist

m00kill_007in_gcm1_snd.wav   = serve's him right

m00kill_008in_gcm1_snd.wav   = another one down

m00kill_009in_gcm1_snd.wav   = scratch one more

m00kill_010in_gcm1_snd.wav   = he's finished

m00stoc_001in_gcm1_snd.wav   = they're here!

m00stoc_002in_gcm1_snd.wav   = look out!

m00stoc_003in_gcm1_snd.wav   = there they are

m00stoc_004in_gcm1_snd.wav   = fight!

m00stoc_005in_gcm1_snd.wav   = go, go!

m00stoc_006in_gcm1_snd.wav   = hit and run!

m00stoc_007in_gcm1_snd.wav   = right there!

m00stoc_008in_gcm1_snd.wav   = someone's coming

m00stoc_009in_gcm1_snd.wav   = they're coming!

m00stoc_010in_gcm1_snd.wav   = let's go!

m00stoc_011in_gcm1_snd.wav   = tell the others!

m00stoi_001in_gcm1_snd.wav   = it was nothing

m00stoi_002in_gcm1_snd.wav   = it had to be something

m00stoi_003in_gcm1_snd.wav   = everyone good?

m00stoi_004in_gcm1_snd.wav   = is everyone alright?

m00stoi_005in_gcm1_snd.wav   = deep breath 1

m00stoi_006in_gcm1_snd.wav   = looks safe for the moment

m00stoi_007in_gcm1_snd.wav   = they'll be back

m00stoi_008in_gcm1_snd.wav   = everything's under control

m00stoi_009in_gcm1_snd.wav   = take a breather

m00tfea_001in_gcm1_snd.wav   = aaah

m00tfea_002in_gcm1_snd.wav   = ga

m00tfea_003in_gcm1_snd.wav   = i'm injured

m00tfea_004in_gcm1_snd.wav   = aaak

m00tfea_005in_gcm1_snd.wav   = my leg

m00tfea_006in_gcm1_snd.wav   = i'm hit

m00tfea_007in_gcm1_snd.wav   = my arm!

m00tfea_008in_gcm1_snd.wav   = need bandages

m00tfea_009in_gcm1_snd.wav   = he got me!

m00decx_001in_gcm2_snd.wav   = yeah <terse>

m00decx_002in_gcm2_snd.wav   = <grunt 1>

m00decx_003in_gcm2_snd.wav   = <grunt 2>

m00decx_004in_gcm2_snd.wav   = ha 

m00decx_005in_gcm2_snd.wav   = take that!

m00decx_006in_gcm2_snd.wav   = think we won't figt back!?

m00decx_007in_gcm2_snd.wav   = so there!

m00dfax_001in_gcm2_snd.wav   = whoa

m00dfax_002in_gcm2_snd.wav   = i'm sorry

m00dfax_003in_gcm2_snd.wav   = errr

m00dfax_004in_gcm2_snd.wav   = sorry

m00dfax_005in_gcm2_snd.wav   = my appologies

m00dfax_006in_gcm2_snd.wav   = look out!

m00ffire_001in_gcm2_snd.wav   = oh no!

m00ffire_002in_gcm2_snd.wav   = nooo!

m00ffire_003in_gcm2_snd.wav   = call a doctor

m00ffire_004in_gcm2_snd.wav   = aaak

m00ffire_005in_gcm2_snd.wav   = what have i done!

m00ffire_006in_gcm2_snd.wav   = i didn't see 'em there

m00itoc_001in_gcm2_snd.wav   = they're here!

m00itoc_002in_gcm2_snd.wav   = look out!

m00itoc_003in_gcm2_snd.wav   = hey!

m00itoc_004in_gcm2_snd.wav   = fight!

m00itoc_005in_gcm2_snd.wav   = attack!

m00itoc_006in_gcm2_snd.wav   = let's do it!

m00itoc_007in_gcm2_snd.wav   = right there!

m00itoc_008in_gcm2_snd.wav   = someone's coming

m00itoc_009in_gcm2_snd.wav   = they're coming!

m00itoc_010in_gcm2_snd.wav   = let's go!

m00itoc_011in_gcm2_snd.wav   = get the others!

m00itos_001in_gcm2_snd.wav   = what was that?

m00itos_002in_gcm2_snd.wav   = careful now

m00itos_003in_gcm2_snd.wav   = hu?

m00itos_004in_gcm2_snd.wav   = i heard something

m00itos_005in_gcm2_snd.wav   = watch for snipers

m00itos_006in_gcm2_snd.wav   = wait a second

m00itos_007in_gcm2_snd.wav   = you hear that?

m00itos_008in_gcm2_snd.wav   = who's there?

m00itos_009in_gcm2_snd.wav   = did you hear something?

m00kill_001in_gcm2_snd.wav   = for our people !

m00kill_002in_gcm2_snd.wav   = got him!

m00kill_003in_gcm2_snd.wav   = allright

m00kill_004in_gcm2_snd.wav   = ha haa

m00kill_005in_gcm2_snd.wav   = good!

m00kill_006in_gcm2_snd.wav   = terrorist

m00kill_007in_gcm2_snd.wav   = serve's him right

m00kill_008in_gcm2_snd.wav   = another one down

m00kill_009in_gcm2_snd.wav   = scratch one more

m00kill_010in_gcm2_snd.wav   = he's finished

m00stoc_001in_gcm2_snd.wav   = they're here!

m00stoc_002in_gcm2_snd.wav   = look out!

m00stoc_003in_gcm2_snd.wav   = there they are

m00stoc_004in_gcm2_snd.wav   = fight!

m00stoc_005in_gcm2_snd.wav   = go, go!

m00stoc_006in_gcm2_snd.wav   = hit and run!

m00stoc_007in_gcm2_snd.wav   = right there!

m00stoc_008in_gcm2_snd.wav   = someone's coming

m00stoc_009in_gcm2_snd.wav   = they're coming!

m00stoc_010in_gcm2_snd.wav   = let's go!

m00stoc_011in_gcm2_snd.wav   = tell the others!

m00stoi_001in_gcm2_snd.wav   = it was nothing

m00stoi_002in_gcm2_snd.wav   = it had to be something

m00stoi_003in_gcm2_snd.wav   = everyone good?

m00stoi_004in_gcm2_snd.wav   = is everyone alright?

m00stoi_005in_gcm2_snd.wav   = deep breath 1

m00stoi_006in_gcm2_snd.wav   = looks safe for the moment

m00stoi_007in_gcm2_snd.wav   = they'll be back

m00stoi_008in_gcm2_snd.wav   = everything's under control

m00stoi_009in_gcm2_snd.wav   = take a breather

m00tfea_001in_gcm2_snd.wav   = aaah

m00tfea_002in_gcm2_snd.wav   = ga

m00tfea_003in_gcm2_snd.wav   = i'm injured

m00tfea_004in_gcm2_snd.wav   = aaak

m00tfea_005in_gcm2_snd.wav   = my leg

m00tfea_006in_gcm2_snd.wav   = i'm hit

m00tfea_007in_gcm2_snd.wav   = my arm!

m00tfea_008in_gcm2_snd.wav   = need bandages

m00tfea_009in_gcm2_snd.wav   = he got me!

m00cuts_001in_gemg_snd.wav   = hu?

m00cuts_002in_gemg_snd.wav   = wu?

m00cuts_003in_gemg_snd.wav   = hm?

m00cuts_004in_gemg_snd.wav   = wup

m00decx_001in_gemg_snd.wav   = yeah <terse>

m00decx_002in_gemg_snd.wav   = <grunt 1>

m00decx_003in_gemg_snd.wav   = <grunt 2>

m00decx_004in_gemg_snd.wav   = ha 

m00decx_005in_gemg_snd.wav   = take that!

m00decx_006in_gemg_snd.wav   = got 'em

m00decx_007in_gemg_snd.wav   = goin' down

m00decx_008in_gemg_snd.wav   = payback time

m00dfax_001in_gemg_snd.wav   = wup

m00dfax_002in_gemg_snd.wav   = move

m00dfax_003in_gemg_snd.wav   = errr

m00dfax_004in_gemg_snd.wav   = sorry

m00dfax_005in_gemg_snd.wav   = move it

m00dfax_006in_gemg_snd.wav   = look out!

m00ffire_001in_gemg_snd.wav   = oh no!

m00ffire_002in_gemg_snd.wav   = nooo!

m00ffire_003in_gemg_snd.wav   = medic!

m00ffire_004in_gemg_snd.wav   = man down!

m00ffire_005in_gemg_snd.wav   = aaak

m00ffire_007in_gemg_snd.wav   = he got in my way!

m00ffire_008in_gemg_snd.wav   = i didn't see 'em there

m00itoc_001in_gemg_snd.wav   = need backup!

m00itoc_002in_gemg_snd.wav   = look out!

m00itoc_003in_gemg_snd.wav   = hey!

m00itoc_004in_gemg_snd.wav   = <angry growl 1>

m00itoc_005in_gemg_snd.wav   = battle cry 1

m00itoc_006in_gemg_snd.wav   = let's roll

m00itoc_007in_gemg_snd.wav   = there!

m00itoc_008in_gemg_snd.wav   = it's nod!

m00itoc_009in_gemg_snd.wav   = they're coming!

m00itoc_010in_gemg_snd.wav   = here we go!

m00itos_001in_gemg_snd.wav   = what was that?

m00itos_002in_gemg_snd.wav   = what?

m00itos_003in_gemg_snd.wav   = hu?

m00itos_004in_gemg_snd.wav   = something's up

m00itos_005in_gemg_snd.wav   = take a look around

m00itos_006in_gemg_snd.wav   = someone there?

m00itos_007in_gemg_snd.wav   = you hear that?

m00itos_008in_gemg_snd.wav   = who's there?

m00itos_009in_gemg_snd.wav   = is that you?

m00itos_010in_gemg_snd.wav   = saddle up

m00kigd_001in_gemg_snd.wav   = scream 1

m00kigd_002in_gemg_snd.wav   = yell 1

m00kigd_003in_gemg_snd.wav   = holler 1

m00kigd_004in_gemg_snd.wav   = wail 1

m00kigd_005in_gemg_snd.wav   = agonize 1

m00kigd_006in_gemg_snd.wav   = freak out 1

m00kigd_007in_gemg_snd.wav   = choke 1

m00kill_001in_gemg_snd.wav   = yes!

m00kill_002in_gemg_snd.wav   = got em'

m00kill_003in_gemg_snd.wav   = target eliminated

m00kill_004in_gemg_snd.wav   = allright

m00kill_005in_gemg_snd.wav   = ha haa

m00kill_006in_gemg_snd.wav   = yeah!

m00kill_007in_gemg_snd.wav   = did you see that?

m00kill_008in_gemg_snd.wav   = wow!

m00kill_009in_gemg_snd.wav   = keep em comin

m00kill_010in_gemg_snd.wav   = another one down

m00kimd_001in_gemg_snd.wav   = scream 2

m00kimd_002in_gemg_snd.wav   = yell 2

m00kimd_003in_gemg_snd.wav   = holler 2

m00kimd_004in_gemg_snd.wav   = wail 2

m00kimd_005in_gemg_snd.wav   = agonize 2

m00kimd_006in_gemg_snd.wav   = freak out 2

m00kimd_007in_gemg_snd.wav   = choke 2

m00pori_001in_gemg_snd.wav   = we're all clear

m00pori_002in_gemg_snd.wav   = coast is clear

m00pori_003in_gemg_snd.wav   = standing by

m00pori_004in_gemg_snd.wav   = lookin good here, sir

m00pori_005in_gemg_snd.wav   = good to see you, sir

m00pori_006in_gemg_snd.wav   = i'm good - thanks

m00pori_007in_gemg_snd.wav   = reporting in, sir

m00pori_008in_gemg_snd.wav   = what? did you see nod?

m00pori_009in_gemg_snd.wav   = keep an eye out

m00pori_010in_gemg_snd.wav   = situation's under control

m00stoc_001in_gemg_snd.wav   = there!

m00stoc_002in_gemg_snd.wav   = found 'em!

m00stoc_003in_gemg_snd.wav   = battle cry 3

m00stoc_004in_gemg_snd.wav   = it's nod, look!

m00stoc_005in_gemg_snd.wav   = hey!

m00stoc_006in_gemg_snd.wav   = angry growl 2

m00stoc_007in_gemg_snd.wav   = go, go go!

m00stoc_008in_gemg_snd.wav   = we got company!

m00stoc_009in_gemg_snd.wav   = i see someone!

m00stoc_010in_gemg_snd.wav   = someone's coming!

m00stoi_001in_gemg_snd.wav   = that was strange

m00stoi_002in_gemg_snd.wav   = hmmm

m00stoi_003in_gemg_snd.wav   = looks okay for now

m00stoi_004in_gemg_snd.wav   = must 'ave been nothing

m00stoi_005in_gemg_snd.wav   = at ease

m00stoi_006in_gemg_snd.wav   = we're good

m00stoi_007in_gemg_snd.wav   = it was nothing

m00stoi_008in_gemg_snd.wav   = coast is clear for now

m00stoi_009in_gemg_snd.wav   = i'm hearing things

m00tdfa_001in_gemg_snd.wav   = hey!

m00tdfa_002in_gemg_snd.wav   = watch it!

m00tdfa_003in_gemg_snd.wav   = check your fire

m00tdfa_004in_gemg_snd.wav   = friendly fire!

m00tdfa_005in_gemg_snd.wav   = dah

m00tdfa_006in_gemg_snd.wav   = aaah

m00tdfa_007in_gemg_snd.wav   = stand down!

m00tdfa_008in_gemg_snd.wav   = uhg

m00tdfa_009in_gemg_snd.wav   = shoot the enemy, not me!

m00tdfa_010in_gemg_snd.wav   = hey - you're hitting me!

m00tfea_001in_gemg_snd.wav   = aaah

m00tfea_002in_gemg_snd.wav   = ga

m00tfea_003in_gemg_snd.wav   = help

m00tfea_004in_gemg_snd.wav   = aaak

m00tfea_005in_gemg_snd.wav   = my leg

m00tfea_006in_gemg_snd.wav   = i'm hit

m00tfea_007in_gemg_snd.wav   = my arm!

m00tfea_008in_gemg_snd.wav   = need assistance!

m00tfea_009in_gemg_snd.wav   = he got me!

m00tfea_010in_gemg_snd.wav   = need backup!

m00cuts_001in_gers_snd.wav   = hu?

m00cuts_002in_gers_snd.wav   = wu?

m00cuts_003in_gers_snd.wav   = hm?

m00cuts_004in_gers_snd.wav   = wup

m00decx_001in_gers_snd.wav   = yeah <terse>

m00decx_002in_gers_snd.wav   = <grunt 1>

m00decx_003in_gers_snd.wav   = <grunt 2>

m00decx_004in_gers_snd.wav   = ha 

m00decx_005in_gers_snd.wav   = take that!

m00decx_006in_gers_snd.wav   = got 'em

m00decx_007in_gers_snd.wav   = goin' down

m00decx_008in_gers_snd.wav   = payback time

m00dfax_001in_gers_snd.wav   = wup

m00dfax_002in_gers_snd.wav   = move

m00dfax_003in_gers_snd.wav   = errr

m00dfax_004in_gers_snd.wav   = sorry

m00dfax_005in_gers_snd.wav   = move it

m00dfax_006in_gers_snd.wav   = look out!

m00ffire_001in_gers_snd.wav   = oh no!

m00ffire_002in_gers_snd.wav   = nooo!

m00ffire_003in_gers_snd.wav   = medic!

m00ffire_004in_gers_snd.wav   = man down!

m00ffire_005in_gers_snd.wav   = aaak

m00ffire_007in_gers_snd.wav   = he got in my way!

m00ffire_008in_gers_snd.wav   = i didn't see 'em there

m00itoc_001in_gers_snd.wav   = need backup!

m00itoc_002in_gers_snd.wav   = look out!

m00itoc_003in_gers_snd.wav   = hey!

m00itoc_004in_gers_snd.wav   = <angry growl 1>

m00itoc_005in_gers_snd.wav   = battle cry 1

m00itoc_006in_gers_snd.wav   = let's roll

m00itoc_007in_gers_snd.wav   = there!

m00itoc_008in_gers_snd.wav   = it's nod!

m00itoc_009in_gers_snd.wav   = they're coming!

m00itoc_010in_gers_snd.wav   = here we go!

m00itos_001in_gers_snd.wav   = what was that?

m00itos_002in_gers_snd.wav   = what?

m00itos_003in_gers_snd.wav   = hu?

m00itos_004in_gers_snd.wav   = something's up

m00itos_005in_gers_snd.wav   = take a look around

m00itos_006in_gers_snd.wav   = someone there?

m00itos_007in_gers_snd.wav   = you hear that?

m00itos_008in_gers_snd.wav   = who's there?

m00itos_009in_gers_snd.wav   = is that you?

m00itos_010in_gers_snd.wav   = saddle up

m00kigd_001in_gers_snd.wav   = scream 1

m00kigd_002in_gers_snd.wav   = yell 1

m00kigd_003in_gers_snd.wav   = holler 1

m00kigd_004in_gers_snd.wav   = wail 1

m00kigd_005in_gers_snd.wav   = agonize 1

m00kigd_006in_gers_snd.wav   = freak out 1

m00kigd_007in_gers_snd.wav   = choke 1

m00kill_001in_gers_snd.wav   = yes!

m00kill_002in_gers_snd.wav   = got em'

m00kill_003in_gers_snd.wav   = blasted em!

m00kill_004in_gers_snd.wav   = allright

m00kill_005in_gers_snd.wav   = ha haa

m00kill_006in_gers_snd.wav   = yeah!

m00kill_007in_gers_snd.wav   = did you see that?

m00kill_008in_gers_snd.wav   = wooo hooo

m00kill_009in_gers_snd.wav   = keep em comin

m00kill_010in_gers_snd.wav   = another one down

m00kimd_001in_gers_snd.wav   = scream 2

m00kimd_002in_gers_snd.wav   = yell 2

m00kimd_003in_gers_snd.wav   = holler 2

m00kimd_004in_gers_snd.wav   = wail 2

m00kimd_005in_gers_snd.wav   = agonize 2

m00kimd_006in_gers_snd.wav   = freak out 2

m00kimd_007in_gers_snd.wav   = choke 2

m00pori_001in_gers_snd.wav   = we're all clear

m00pori_002in_gers_snd.wav   = coast is clear

m00pori_003in_gers_snd.wav   = standing by

m00pori_004in_gers_snd.wav   = lookin good here, sir

m00pori_005in_gers_snd.wav   = good to see you, sir

m00pori_006in_gers_snd.wav   = i'm good - thanks

m00pori_007in_gers_snd.wav   = reporting in, sir

m00pori_008in_gers_snd.wav   = rockets are armed

m00pori_009in_gers_snd.wav   = what? did you see nod?

m00pori_010in_gers_snd.wav   = keep an eye out

m00stoc_001in_gers_snd.wav   = there!

m00stoc_002in_gers_snd.wav   = found 'em!

m00stoc_003in_gers_snd.wav   = battle cry 3

m00stoc_004in_gers_snd.wav   = it's nod, look!

m00stoc_005in_gers_snd.wav   = hey!

m00stoc_006in_gers_snd.wav   = angry growl 2

m00stoc_007in_gers_snd.wav   = go, go go!

m00stoc_008in_gers_snd.wav   = blast 'em!

m00stoc_009in_gers_snd.wav   = we got company!

m00stoc_010in_gers_snd.wav   = i see someone!

m00stoi_001in_gers_snd.wav   = that was weird

m00stoi_002in_gers_snd.wav   = hmmm

m00stoi_003in_gers_snd.wav   = looks okay for now

m00stoi_004in_gers_snd.wav   = take a breather

m00stoi_005in_gers_snd.wav   = at ease

m00stoi_006in_gers_snd.wav   = we're good

m00stoi_007in_gers_snd.wav   = it was nothing

m00stoi_008in_gers_snd.wav   = coast is clear for now

m00stoi_009in_gers_snd.wav   = i'm hearing things

m00tdfa_001in_gers_snd.wav   = hey!

m00tdfa_002in_gers_snd.wav   = watch it!

m00tdfa_003in_gers_snd.wav   = check your fire

m00tdfa_004in_gers_snd.wav   = friendly fire!

m00tdfa_005in_gers_snd.wav   = dah

m00tdfa_006in_gers_snd.wav   = aaah

m00tdfa_007in_gers_snd.wav   = gaa

m00tdfa_008in_gers_snd.wav   = uhg

m00tdfa_009in_gers_snd.wav   = shoot the enemy, not me!

m00tdfa_010in_gers_snd.wav   = hey - you're hitting me!

m00tfea_001in_gers_snd.wav   = aaah

m00tfea_002in_gers_snd.wav   = ga

m00tfea_003in_gers_snd.wav   = help

m00tfea_004in_gers_snd.wav   = aaak

m00tfea_005in_gers_snd.wav   = my leg

m00tfea_006in_gers_snd.wav   = i'm hit

m00tfea_007in_gers_snd.wav   = my arm!

m00tfea_008in_gers_snd.wav   = need assistance!

m00tfea_009in_gers_snd.wav   = he got me!

m00tfea_010in_gers_snd.wav   = need backup!

m00cuts_001in_gomg_snd.wav   = hu?

m00cuts_002in_gomg_snd.wav   = wu?

m00cuts_003in_gomg_snd.wav   = hm?

m00cuts_004in_gomg_snd.wav   = wup

m00decx_001in_gomg_snd.wav   = yeah <terse>

m00decx_002in_gomg_snd.wav   = <grunt 1>

m00decx_003in_gomg_snd.wav   = <grunt 2>

m00decx_004in_gomg_snd.wav   = ha 

m00decx_005in_gomg_snd.wav   = take that!

m00decx_006in_gomg_snd.wav   = got 'em

m00decx_007in_gomg_snd.wav   = goin' down

m00decx_008in_gomg_snd.wav   = payback time

m00dfax_001in_gomg_snd.wav   = wup

m00dfax_002in_gomg_snd.wav   = move

m00dfax_003in_gomg_snd.wav   = errr

m00dfax_004in_gomg_snd.wav   = sorry

_m00dfax_005in_gomg_snd.wav   = move it

m00dfax_006in_gomg_snd.wav   = look out!

m00ffire_001in_gomg_snd.wav   = oh no!

m00ffire_002in_gomg_snd.wav   = nooo!

m00ffire_003in_gomg_snd.wav   = medic!

m00ffire_004in_gomg_snd.wav   = man down!

m00ffire_005in_gomg_snd.wav   = aaak

m00ffire_006in_gomg_snd.wav   = he got in my way!

m00ffire_007in_gomg_snd.wav   = i didn't see 'em there

m00itoc_001in_gomg_snd.wav   = move, move, move!

m00itoc_002in_gomg_snd.wav   = look out!

m00itoc_003in_gomg_snd.wav   = hey!

m00itoc_004in_gomg_snd.wav   = <angry growl 1>

m00itoc_005in_gomg_snd.wav   = battle cry 1

m00itoc_006in_gomg_snd.wav   = let's roll

m00itoc_007in_gomg_snd.wav   = there!

m00itoc_008in_gomg_snd.wav   = it's nod!

m00itoc_009in_gomg_snd.wav   = they're coming!

m00itoc_010in_gomg_snd.wav   = here we go!

m00itos_001in_gomg_snd.wav   = what was that?

m00itos_002in_gomg_snd.wav   = what?

m00itos_003in_gomg_snd.wav   = hu?

m00itos_004in_gomg_snd.wav   = detecting something

m00itos_005in_gomg_snd.wav   = report in

m00itos_006in_gomg_snd.wav   = someone there?

m00itos_007in_gomg_snd.wav   = you hear that?

m00itos_008in_gomg_snd.wav   = who's there?

m00itos_009in_gomg_snd.wav   = is that you?

m00itos_010in_gomg_snd.wav   = saddle up

m00kigd_001in_gomg_snd.wav   = scream 1

m00kigd_002in_gomg_snd.wav   = yell 1

m00kigd_003in_gomg_snd.wav   = holler 1

m00kigd_004in_gomg_snd.wav   = wail 1

m00kigd_005in_gomg_snd.wav   = agonize 1

m00kigd_006in_gomg_snd.wav   = freak out 1

m00kigd_007in_gomg_snd.wav   = choke 1

m00kill_001in_gomg_snd.wav   = yes!

m00kill_002in_gomg_snd.wav   = got em'

m00kill_003in_gomg_snd.wav   = target eliminated

m00kill_004in_gomg_snd.wav   = allright

m00kill_005in_gomg_snd.wav   = ha haa

m00kill_006in_gomg_snd.wav   = yeah!

m00kill_007in_gomg_snd.wav   = did you see that?

m00kill_008in_gomg_snd.wav   = keep em comin

m00kill_009in_gomg_snd.wav   = another one down

m00kill_010in_gomg_snd.wav   = gotcha

m00kimd_001in_gomg_snd.wav   = scream 2

m00kimd_002in_gomg_snd.wav   = yell 2

m00kimd_003in_gomg_snd.wav   = holler 2

m00kimd_004in_gomg_snd.wav   = wail 2

m00kimd_005in_gomg_snd.wav   = agonize 2

m00kimd_006in_gomg_snd.wav   = freak out 2

m00kimd_007in_gomg_snd.wav   = choke 2

m00pori_001in_gomg_snd.wav   = we're clear

m00pori_002in_gomg_snd.wav   = what a day

m00pori_003in_gomg_snd.wav   = standing by

m00pori_004in_gomg_snd.wav   = lookin good here, sir

m00pori_005in_gomg_snd.wav   = good to see you, sir

m00pori_006in_gomg_snd.wav   = i'm fine - thanks

m00pori_007in_gomg_snd.wav   = i hate nod

m00pori_008in_gomg_snd.wav   = what? did you see nod?

m00pori_009in_gomg_snd.wav   = keep an eye out

m00pori_010in_gomg_snd.wav   = situation's under control

m00stoc_001in_gomg_snd.wav   = there!

m00stoc_002in_gomg_snd.wav   = found 'em!

m00stoc_003in_gomg_snd.wav   = battle cry 3

m00stoc_004in_gomg_snd.wav   = it's nod, look!

m00stoc_005in_gomg_snd.wav   = attack!

m00stoc_006in_gomg_snd.wav   = angry growl 2

m00stoc_007in_gomg_snd.wav   = go, go go!

m00stoc_008in_gomg_snd.wav   = we got company!

m00stoc_009in_gomg_snd.wav   = i see someone!

m00stoc_010in_gomg_snd.wav   = someone's coming!

m00stoi_001in_gomg_snd.wav   = coast is clear

m00stoi_002in_gomg_snd.wav   = hmmm

m00stoi_003in_gomg_snd.wav   = looks okay for now

m00stoi_004in_gomg_snd.wav   = must 'ave been nothing

m00stoi_005in_gomg_snd.wav   = at ease

m00stoi_006in_gomg_snd.wav   = we're good

m00stoi_007in_gomg_snd.wav   = it was nothing

m00stoi_008in_gomg_snd.wav   = coast is clear for now

m00stoi_009in_gomg_snd.wav   = i'm hearing things

m00tdfa_001in_gomg_snd.wav   = hey!

m00tdfa_002in_gomg_snd.wav   = watch it!

m00tdfa_003in_gomg_snd.wav   = check your fire

m00tdfa_004in_gomg_snd.wav   = friendly fire!

m00tdfa_005in_gomg_snd.wav   = dah

m00tdfa_006in_gomg_snd.wav   = aaah

m00tdfa_007in_gomg_snd.wav   = gaa

m00tdfa_008in_gomg_snd.wav   = shoot the enemy, not me!

m00tdfa_009in_gomg_snd.wav   = hey - you're hitting me!

m00tdfa_010in_gomg_snd.wav   = careful with that thing!

m00tfea_001in_gomg_snd.wav   = aaah

m00tfea_002in_gomg_snd.wav   = ga

m00tfea_003in_gomg_snd.wav   = help

m00tfea_004in_gomg_snd.wav   = aaak

m00tfea_005in_gomg_snd.wav   = dah

m00tfea_006in_gomg_snd.wav   = i'm hit

m00tfea_007in_gomg_snd.wav   = need assistance!

m00tfea_008in_gomg_snd.wav   = he got me!

m00tfea_009in_gomg_snd.wav   = need backup!

m00tfea_010in_gomg_snd.wav   = ow

m00cuts_001in_gors_snd.wav   = hu?

m00cuts_002in_gors_snd.wav   = wu?

m00cuts_003in_gors_snd.wav   = hm?

m00cuts_004in_gors_snd.wav   = wup

m00decx_001in_gors_snd.wav   = yeah <terse>

m00decx_002in_gors_snd.wav   = <grunt 1>

m00decx_003in_gors_snd.wav   = <grunt 2>

m00decx_004in_gors_snd.wav   = ha 

m00decx_005in_gors_snd.wav   = take that!

m00decx_006in_gors_snd.wav   = got 'em

m00decx_007in_gors_snd.wav   = goin' down

m00decx_008in_gors_snd.wav   = payback time

m00dfax_001in_gors_snd.wav   = wup

m00dfax_002in_gors_snd.wav   = move

m00dfax_003in_gors_snd.wav   = errr

m00dfax_004in_gors_snd.wav   = sorry

m00dfax_005in_gors_snd.wav   = move it

m00dfax_006in_gors_snd.wav   = look out!

m00ffire_001in_gors_snd.wav   = oh no!

m00ffire_002in_gors_snd.wav   = nooo!

m00ffire_003in_gors_snd.wav   = medic!

m00ffire_004in_gors_snd.wav   = man down!

m00ffire_005in_gors_snd.wav   = aaak

m00ffire_006in_gors_snd.wav   = he got in my way!

m00ffire_007in_gors_snd.wav   = i didn't see 'em there

m00itoc_001in_gors_snd.wav   = need backup!

m00itoc_002in_gors_snd.wav   = look out!

m00itoc_003in_gors_snd.wav   = hey!

m00itoc_004in_gors_snd.wav   = <angry growl 1>

m00itoc_005in_gors_snd.wav   = battle cry 1

m00itoc_006in_gors_snd.wav   = let's roll

m00itoc_007in_gors_snd.wav   = there!

m00itoc_008in_gors_snd.wav   = it's nod!

m00itoc_009in_gors_snd.wav   = they're coming!

m00itoc_010in_gors_snd.wav   = here we go!

m00itoc_011in_gors_snd.wav   = incomming!

m00itos_001in_gors_tsnd.wav   = what was that?

m00itos_002in_gors_snd.wav   = take a look around

m00itos_003in_gors_snd.wav   = hu?

m00itos_004in_gors_snd.wav   = something's up

m00itos_005in_gors_snd.wav   = report in

m00itos_006in_gors_snd.wav   = someone there?

m00itos_007in_gors_snd.wav   = you hear that?

m00itos_008in_gors_snd.wav   = who's there?

m00itos_009in_gors_snd.wav   = is that you?

m00kigd_001in_gors_snd.wav   = scream 1

m00kigd_002in_gors_snd.wav   = yell 1

m00kigd_003in_gors_snd.wav   = holler 1

m00kigd_004in_gors_snd.wav   = wail 1

m00kigd_005in_gors_snd.wav   = agonize 1

m00kigd_006in_gors_snd.wav   = freak out 1

m00kigd_007in_gors_snd.wav   = choke 1

m00kill_001in_gors_snd.wav   = yes!

m00kill_002in_gors_snd.wav   = got em'

m00kill_003in_gors_snd.wav   = kaboom!

m00kill_004in_gors_snd.wav   = allright

m00kill_005in_gors_snd.wav   = blasted em!

m00kill_006in_gors_snd.wav   = yeah!

m00kill_007in_gors_snd.wav   = did you see that?

m00kill_008in_gors_snd.wav   = yaa hooo

m00kill_009in_gors_snd.wav   = keep em comin

m00kill_010in_gors_snd.wav   = another one down

m00kill_011in_gors_snd.wav   = gotcha

m00kimd_001in_gors_snd.wav   = scream 2

m00kimd_002in_gors_snd.wav   = yell 2

m00kimd_003in_gors_snd.wav   = holler 2

m00kimd_004in_gors_snd.wav   = wail 2

m00kimd_005in_gors_snd.wav   = agonize 2

m00kimd_006in_gors_snd.wav   = freak out 2

m00kimd_007in_gors_snd.wav   = choke 2

m00pori_001in_gors_snd.wav   = we're all clear

m00pori_002in_gors_snd.wav   = coast is clear

m00pori_003in_gors_snd.wav   = rockets standing by

m00pori_004in_gors_snd.wav   = this area's secure

m00pori_005in_gors_snd.wav   = good to see you, sir

m00pori_006in_gors_snd.wav   = i'm good - thanks

m00pori_007in_gors_snd.wav   = reporting in, sir

m00pori_008in_gors_snd.wav   = rockets are ready, sir

m00pori_009in_gors_snd.wav   = what? did you see nod?

m00pori_010in_gors_snd.wav   = keep an eye out

m00pori_011in_gors_snd.wav   = situation's under control

m00stoc_001in_gors_snd.wav   = there!

m00stoc_002in_gors_snd.wav   = found 'em!

m00stoc_003in_gors_snd.wav   = battle cry 3

m00stoc_004in_gors_snd.wav   = it's nod, look!

m00stoc_005in_gors_snd.wav   = hey!

m00stoc_006in_gors_snd.wav   = angry growl 2

m00stoc_007in_gors_snd.wav   = go, go go!

m00stoc_008in_gors_snd.wav   = blast 'em!

m00stoc_009in_gors_snd.wav   = we got company!

m00stoc_010in_gors_snd.wav   = loack and load!

m00stoc_011in_gors_snd.wav   = someone's coming!

m00stoi_001in_gors_snd.wav   = that was weird

m00stoi_002in_gors_snd.wav   = hmmm

m00stoi_003in_gors_snd.wav   = looks okay for now

m00stoi_004in_gors_snd.wav   = huh

m00stoi_005in_gors_snd.wav   = at ease

m00stoi_006in_gors_snd.wav   = looks fine

m00stoi_007in_gors_snd.wav   = it was nothing

m00stoi_008in_gors_snd.wav   = coast is clear for now

m00stoi_009in_gors_snd.wav   = i'm hearing things

m00tdfa_001in_gors_snd.wav   = hey!

m00tdfa_002in_gors_snd.wav   = watch it!

m00tdfa_003in_gors_snd.wav   = check your fire

m00tdfa_004in_gors_snd.wav   = friendly fire!

m00tdfa_005in_gors_snd.wav   = dah

m00tdfa_006in_gors_snd.wav   = aaah

m00tdfa_007in_gors_snd.wav   = gaa

m00tdfa_008in_gors_snd.wav   = uhg

m00tdfa_009in_gors_snd.wav   = shoot the enemy, not me!

m00tdfa_010in_gors_snd.wav   = hey - you're hitting me!

m00tdfa_011in_gors_snd.wav   = careful with that thing!

m00tfea_001in_gors_snd.wav   = aaah

m00tfea_002in_gors_snd.wav   = ga

m00tfea_003in_gors_snd.wav   = help

m00tfea_004in_gors_snd.wav   = aaak

m00tfea_005in_gors_snd.wav   = dah

m00tfea_006in_gors_snd.wav   = i'm hit

m00tfea_007in_gors_snd.wav   = ow

m00tfea_008in_gors_snd.wav   = uhg

m00tfea_009in_gors_snd.wav   = need assistance!

m00tfea_010in_gors_snd.wav   = he got me!

m00tfea_011in_gors_snd.wav   = need backup!

m00decx_001in_mein_snd.wav   = <hungry grunt>

m00decx_002in_mein_snd.wav   = <hungry grunt>

m00decx_003in_mein_snd.wav   = <hungry grunt>

m00dfax_001in_mein_snd.wav   = <frustrated grunt>

m00dfax_002in_mein_snd.wav   = <frustrated grunt>

m00dfax_003in_mein_snd.wav   = <frustrated grunt>

m00ffire_001in_mein_snd.wav   = <frustrated grunt>

m00ffire_002in_mein_snd.wav   = <frustrated grunt>

m00ffire_003in_mein_snd.wav   = <frustrated grunt>

m00itoc_001in_mein_snd.wav   = <surprised growl>

m00itoc_002in_mein_snd.wav   = <surprised growl>

m00itoc_003in_mein_snd.wav   = <surprised growl>

m00itos_001in_mein_snd.wav   = <surprised grunt>

m00itos_002in_mein_snd.wav   = <surprised grunt>

m00itos_003in_mein_snd.wav   = <surprised grunt>

m00kigd_001in_mein_snd.wav   = scream 1

m00kigd_002in_mein_snd.wav   = yell 1

m00kigd_003in_mein_snd.wav   = choke 1

m00kill_001in_mein_snd.wav   = <satisfied grunt>

m00kill_002in_mein_snd.wav   = <satisfied grunt>

m00kill_003in_mein_snd.wav   = <satisfied grunt>

m00kimd_001in_mein_snd.wav   = scream 2

m00kimd_002in_mein_snd.wav   = yell 2

m00kimd_003in_mein_snd.wav   = choke 2

m00stoc_001in_mein_snd.wav   = <vengeful growl>

m00stoc_002in_mein_snd.wav   = <vengeful growl>

m00stoc_003in_mein_snd.wav   = <vengeful growl>

m00tdfa_001in_mein_snd.wav   = <painful grunt>

m00tdfa_002in_mein_snd.wav   = <painful grunt>

m00tdfa_003in_mein_snd.wav   = <painful grunt>

m00tfea_001in_mein_snd.wav   = <painful grunt>

m00tfea_002in_mein_snd.wav   = <painful grunt>

m00tfea_003in_mein_snd.wav   = <painful grunt>

m00cuts_001in_moac_snd.wav   = hu?

m00cuts_002in_moac_snd.wav   = wu?

m00cuts_003in_moac_snd.wav   = hm?

m00cuts_004in_moac_snd.wav   = wup

m00decx_001in_moac_snd.wav   = target damaged

m00decx_002in_moac_snd.wav   = impact confirmed

m00decx_003in_moac_snd.wav   = target suffering

m00decx_004in_moac_snd.wav   = direct hit

m00decx_005in_moac_snd.wav   = urrm!

m00decx_006in_moac_snd.wav   = <growl>

m00dfax_001in_moac_snd.wav   = correcting fire

m00dfax_002in_moac_snd.wav   = setting new trajectory

m00dfax_003in_moac_snd.wav   = invalid target

m00dfax_004in_moac_snd.wav   = recalibrating

m00dfax_005in_moac_snd.wav   = urrm!

m00dfax_006in_moac_snd.wav   = <growl>

m00ffire_001in_moac_snd.wav   = hrm - invalid target

m00ffire_002in_moac_snd.wav   = invalid - hrm

m00ffire_003in_moac_snd.wav   = invalid target -re-acquiring

m00itoc_001in_moac_snd.wav   = target acquired

m00itoc_002in_moac_snd.wav   = initiating attack

m00itoc_003in_moac_snd.wav   = <roar>

m00itoc_004in_moac_snd.wav   = tracking target

m00itoc_005in_moac_snd.wav   = designating target

m00itoc_006in_moac_snd.wav   = engaging target

m00itoc_007in_moac_snd.wav   = urrm!

m00itos_001in_moac_snd.wav   = acquiring target

m00itos_002in_moac_snd.wav   = probable signal

m00itos_003in_moac_snd.wav   = detecting

m00itos_004in_moac_snd.wav   = confirming stimulous

m00itos_005in_moac_snd.wav   = urrm!

m00itos_006in_moac_snd.wav   = <growl>

m00kigd_001in_moac_snd.wav   = scream 1

m00kigd_002in_moac_snd.wav   = yell 1

m00kigd_003in_moac_snd.wav   = holler 1

m00kigd_004in_moac_snd.wav   = wail 1

m00kigd_005in_moac_snd.wav   = agonize 1

m00kigd_006in_moac_snd.wav   = freak out 1

m00kigd_007in_moac_snd.wav   = choke 1

m00kill_001in_moac_snd.wav   = target eliminated

m00kill_002in_moac_snd.wav   = acquiring new target

m00kill_003in_moac_snd.wav   = target destroyed

m00kimd_001in_moac_snd.wav   = scream 2

m00kimd_002in_moac_snd.wav   = yell 2

m00kimd_003in_moac_snd.wav   = holler 2

m00kimd_004in_moac_snd.wav   = wail 2

m00kimd_005in_moac_snd.wav   = agonize 2

m00kimd_006in_moac_snd.wav   = freak out 2

m00kimd_007in_moac_snd.wav   = choke 2

m00stoc_001in_moac_snd.wav   = destroy

m00stoc_002in_moac_snd.wav   = engage!

m00stoc_003in_moac_snd.wav   = engaging target

m00stoc_004in_moac_snd.wav   = designatig target

m00stoc_005in_moac_snd.wav   = initiating attack

m00stoc_006in_moac_snd.wav   = urrm!

m00stoc_007in_moac_snd.wav   = <growl>

m00stoi_001in_moac_snd.wav   = no designated target

m00stoi_002in_moac_snd.wav   = no target

m00stoi_003in_moac_snd.wav   = target lost

m00stoi_004in_moac_snd.wav   = passive status

m00stoi_005in_moac_snd.wav   = urrm!

m00stoi_006in_moac_snd.wav   = <growl>

m00tdfa_001in_moac_snd.wav   = fire correction required

m00tdfa_002in_moac_snd.wav   = incorrect damage

m00tdfa_003in_moac_snd.wav   = urrg -correction

m00tdfa_004in_moac_snd.wav   = urrm!

m00tdfa_005in_moac_snd.wav   = <growl>

m00tfea_001in_moac_snd.wav   = receiving damamge

m00tfea_002in_moac_snd.wav   = damamge

m00tfea_003in_moac_snd.wav   = unit damaged

m00tfea_004in_moac_snd.wav   = evasive action

m00tfea_005in_moac_snd.wav   = urrm!

m00tfea_006in_moac_snd.wav   = <growl>

m00cuts_001in_mstm_snd.wav   = hu?

m00cuts_002in_mstm_snd.wav   = wu?

m00cuts_003in_mstm_snd.wav   = hm?

m00cuts_004in_mstm_snd.wav   = wup

m00decx_001in_mstm_snd.wav   = scum!

m00decx_002in_mstm_snd.wav   = <grunt 1>

m00decx_003in_mstm_snd.wav   = <grunt 2>

m00decx_004in_mstm_snd.wav   = die!

m00decx_005in_mstm_snd.wav   = he he he

m00decx_006in_mstm_snd.wav   = infidel!

m00decx_007in_mstm_snd.wav   = want more?

m00decx_008in_mstm_snd.wav   = ha!

m00dfax_001in_mstm_snd.wav   = move

m00dfax_002in_mstm_snd.wav   = clear

m00itoc_001in_mstm_snd.wav   = there!

m00itoc_002in_mstm_snd.wav   = target!

m00itoc_003in_mstm_snd.wav   = <yell>

m00itoc_004in_mstm_snd.wav   = <growl>

m00itoc_005in_mstm_snd.wav   = incomming!

m00itoc_006in_mstm_snd.wav   = you there!

m00itoc_007in_mstm_snd.wav   = die infidel!

m00itoc_008in_mstm_snd.wav   = for the brotherhood of nod!

m00itoc_009in_mstm_snd.wav   = in glorious the name of kane!

m00itos_001in_mstm_snd.wav   = what was that?

m00itos_002in_mstm_snd.wav   = seaching

m00itos_003in_mstm_snd.wav   = show yourself, infidel

m00itos_004in_mstm_snd.wav   = something's wrong

m00itos_005in_mstm_snd.wav   = watch for movement

m00itos_006in_mstm_snd.wav   = look for gdi units

m00itos_007in_mstm_snd.wav   = weapons ready

m00kigd_001in_mstm_snd.wav   = scream 1

m00kigd_002in_mstm_snd.wav   = yell 1

m00kigd_003in_mstm_snd.wav   = holler 1

m00kigd_004in_mstm_snd.wav   = wail 1

m00kigd_005in_mstm_snd.wav   = agonize 1

m00kigd_006in_mstm_snd.wav   = choke 1

m00kill_001in_mstm_snd.wav   = he he he

m00kill_002in_mstm_snd.wav   = gdi maggot

m00kill_003in_mstm_snd.wav   = vanquished

m00kill_004in_mstm_snd.wav   = finished

m00kill_005in_mstm_snd.wav   = target eliminated

m00kill_006in_mstm_snd.wav   = one less infidel

m00kill_007in_mstm_snd.wav   = all too easy

m00kimd_001in_mstm_snd.wav   = scream 2

m00kimd_002in_mstm_snd.wav   = yell 2

m00kimd_003in_mstm_snd.wav   = holler 2

m00kimd_004in_mstm_snd.wav   = wail 2

m00kimd_005in_mstm_snd.wav   = agonize 2

m00kimd_006in_mstm_snd.wav   = choke 2

m00stoc_001in_mstm_snd.wav   = there!

m00stoc_002in_mstm_snd.wav   = kill him!

m00stoc_003in_mstm_snd.wav   = infidels!

m00stoc_004in_mstm_snd.wav   = target sighted

m00stoc_005in_mstm_snd.wav   = angry growl 2

m00stoc_006in_mstm_snd.wav   = take them!

m00stoc_007in_mstm_snd.wav   = i have you now

m00stoc_008in_mstm_snd.wav   = ah ha!

m00stoc_009in_mstm_snd.wav   = infidel sighted!

m00stoc_010in_mstm_snd.wav   = right here, brothers!

m00stoi_001in_mstm_snd.wav   = this area is secure

m00stoi_002in_mstm_snd.wav   = standy by

m00stoi_003in_mstm_snd.wav   = stay alert, brothers

m00stoi_004in_mstm_snd.wav   = report negative

m00tdfa_002in_mstm_snd.wav   = watch it

m00tdfa_003in_mstm_snd.wav   = check your fire

m00tdfa_004in_mstm_snd.wav   = <painful grunt>

m00tdfa_005in_mstm_snd.wav   = uhg

m00tdfa_006in_mstm_snd.wav   = watch your fire

m00tdfa_007in_mstm_snd.wav   = control your weapon

m00tfea_001in_mstm_snd.wav   = aaah

m00tfea_002in_mstm_snd.wav   = ga

m00tfea_003in_mstm_snd.wav   = <painful grunt>

m00tfea_004in_mstm_snd.wav   = <growl>

m00tfea_005in_mstm_snd.wav   = dah

m00tfea_006in_mstm_snd.wav   = taking damage

m00tfea_007in_mstm_snd.wav   = uhg

m00decx_001in_nbft_snd.wav   = maggot

m00decx_002in_nbft_snd.wav   = die!

m00decx_003in_nbft_snd.wav   = fool

m00decx_004in_nbft_snd.wav   = burn

m00decx_005in_nbft_snd.wav   = ha ha ha ha

m00decx_006in_nbft_snd.wav   = he he he

m00decx_007in_nbft_snd.wav   = infidel!

m00decx_008in_nbft_snd.wav   = want more, eh?

m00decx_009in_nbft_snd.wav   = you'r e dead!

m00decx_010in_nbft_snd.wav   = run coward!

m00kigd_001in_nbft_snd.wav   = scream 1

m00kigd_002in_nbft_snd.wav   = yell 1

m00kigd_003in_nbft_snd.wav   = holler 1

m00kigd_004in_nbft_snd.wav   = wail 1

m00kigd_005in_nbft_snd.wav   = agonize 1

m00kigd_006in_nbft_snd.wav   = freak out 1

m00kigd_007in_nbft_snd.wav   = choke 1

m00kimd_001in_nbft_snd.wav   = scream 2

m00kimd_002in_nbft_snd.wav   = yell 2

m00kimd_003in_nbft_snd.wav   = holler 2

m00kimd_004in_nbft_snd.wav   = wail 2

m00kimd_005in_nbft_snd.wav   = agonize 2

m00kimd_006in_nbft_snd.wav   = freak out 2

m00kimd_007in_nbft_snd.wav   = choke 2

m00tfea_001in_nbft_snd.wav   = aaah

m00tfea_002in_nbft_snd.wav   = ga

m00tfea_003in_nbft_snd.wav   = you think that hurt!

m00tfea_004in_nbft_snd.wav   = come on!

m00tfea_005in_nbft_snd.wav   = dah

m00tfea_006in_nbft_snd.wav   = feels good!

m00tfea_007in_nbft_snd.wav   = uhg

m00tfea_008in_nbft_snd.wav   = that all you have?

m00tfea_009in_nbft_snd.wav   = bring it on!

m00tfea_010in_nbft_snd.wav   = arrrr

m00tfea_011in_nbft_snd.wav   = ow

m00cuts_001in_nctk_snd.wav   = hu?

m00cuts_002in_nctk_snd.wav   = wu?

m00cuts_003in_nctk_snd.wav   = hm?

m00cuts_004in_nctk_snd.wav   = wup

m00decx_001in_nctk_snd.wav   = scum!

m00decx_002in_nctk_snd.wav   = <grunt 1>

m00decx_003in_nctk_snd.wav   = <grunt 2>

m00decx_004in_nctk_snd.wav   = die!

m00decx_005in_nctk_snd.wav   = take that!

m00decx_006in_nctk_snd.wav   = he he he

m00decx_007in_nctk_snd.wav   = infidel!

m00dfax_001in_nctk_snd.wav   = watch out, brother

m00dfax_002in_nctk_snd.wav   = move brother

m00dfax_003in_nctk_snd.wav   = in my line of fire

m00dfax_004in_nctk_snd.wav   = careful brother

m00dfax_005in_nctk_snd.wav   = move it

m00dfax_006in_nctk_snd.wav   = look out, brother

m00dfax_007in_nctk_snd.wav   = i need a clear shot

m00itoc_001in_nctk_snd.wav   = brothers!

m00itoc_002in_nctk_snd.wav   = look out!

m00itoc_003in_nctk_snd.wav   = hey!

m00itoc_004in_nctk_snd.wav   = <growl>

m00itoc_005in_nctk_snd.wav   = sound the alarm!

m00itoc_006in_nctk_snd.wav   = intruder alert!

m00itoc_007in_nctk_snd.wav   = incomming!

m00itoc_008in_nctk_snd.wav   = you there!

m00itoc_009in_nctk_snd.wav   = die infidel!

m00itoc_010in_nctk_snd.wav   = for the brotherhood!

m00itoc_011in_nctk_snd.wav   = in the name of kane!

m00itos_001in_nctk_snd.wav   = what was that?

m00itos_002in_nctk_snd.wav   = sensors are active

m00itos_003in_nctk_snd.wav   = hm?

m00itos_004in_nctk_snd.wav   = show yourself

m00itos_005in_nctk_snd.wav   = check in

m00itos_006in_nctk_snd.wav   = i have a signal

m00itos_007in_nctk_snd.wav   = you hear that?

m00itos_008in_nctk_snd.wav   = something's wrong

m00itos_009in_nctk_snd.wav   = looking for movement

m00itos_010in_nctk_snd.wav   = watch for intruders

m00kigd_001in_nctk_snd.wav   = scream 1

m00kigd_002in_nctk_snd.wav   = yell 1

m00kigd_003in_nctk_snd.wav   = holler 1

m00kigd_004in_nctk_snd.wav   = wail 1

m00kigd_005in_nctk_snd.wav   = agonize 1

m00kigd_006in_nctk_snd.wav   = freak out 1

m00kigd_007in_nctk_snd.wav   = choke 1

m00kill_001in_nctk_snd.wav   = he he he

m00kill_002in_nctk_snd.wav   = gdi maggot

m00kill_003in_nctk_snd.wav   = vanquished

m00kill_004in_nctk_snd.wav   = he's finished

m00kill_005in_nctk_snd.wav   = target eliminated

m00kill_006in_nctk_snd.wav   = got him

m00kill_007in_nctk_snd.wav   = praise kane!

m00kill_008in_nctk_snd.wav   = one less infidel

m00kill_009in_nctk_snd.wav   = and stay down!

m00kimd_001in_nctk_snd.wav   = scream 2

m00kimd_002in_nctk_snd.wav   = yell 2

m00kimd_003in_nctk_snd.wav   = holler 2

m00kimd_004in_nctk_snd.wav   = wail 2

m00kimd_005in_nctk_snd.wav   = agonize 2

m00kimd_006in_nctk_snd.wav   = freak out 2

m00kimd_007in_nctk_snd.wav   = choke 2

m00stoc_001in_nctk_snd.wav   = lock down!

m00stoc_002in_nctk_snd.wav   = look out!

m00stoc_003in_nctk_snd.wav   = infidels!

m00stoc_004in_nctk_snd.wav   = sound the alarm!

m00stoc_005in_nctk_snd.wav   = hey!

m00stoc_006in_nctk_snd.wav   = angry growl 2

m00stoc_007in_nctk_snd.wav   = intruder!

m00stoc_008in_nctk_snd.wav   = get 'em!

m00stoc_009in_nctk_snd.wav   = ah ha!

m00stoc_010in_nctk_snd.wav   = enemy sighted!

m00stoc_011in_nctk_snd.wav   = right here, brothers!

m00stoi_001in_nctk_snd.wav   = signal lost

m00stoi_002in_nctk_snd.wav   = i don't like this

m00stoi_003in_nctk_snd.wav   = i must be hearing things

m00stoi_004in_nctk_snd.wav   = sensors acting up

m00stoi_005in_nctk_snd.wav   = nothing to report

m00stoi_006in_nctk_snd.wav   = recalibrating sensors

m00stoi_007in_nctk_snd.wav   = it was nothing

m00stoi_008in_nctk_snd.wav   = analyzing security breach

m00stoi_009in_nctk_snd.wav   = the infidels can't be far

m00stoi_010in_nctk_snd.wav   = resetting systems

m00tdfa_001in_nctk_snd.wav   = hey!

m00tdfa_002in_nctk_snd.wav   = watch it, brother!

m00tdfa_003in_nctk_snd.wav   = check your fire

m00tdfa_004in_nctk_snd.wav   = control yourself, brother

m00tdfa_005in_nctk_snd.wav   = dah

m00tdfa_006in_nctk_snd.wav   = aaah

m00tdfa_007in_nctk_snd.wav   = gaa

m00tdfa_008in_nctk_snd.wav   = uhg

m00tdfa_009in_nctk_snd.wav   = you got me, brother

m00tdfa_010in_nctk_snd.wav   = you're hitting me, brother!

m00tfea_001in_nctk_snd.wav   = aaah

m00tfea_002in_nctk_snd.wav   = ga

m00tfea_003in_nctk_snd.wav   = help me, brothers!

m00tfea_004in_nctk_snd.wav   = under fire!

m00tfea_005in_nctk_snd.wav   = dah

m00tfea_006in_nctk_snd.wav   = i'm hit

m00tfea_007in_nctk_snd.wav   = uhg

m00tfea_008in_nctk_snd.wav   = assistance needed!

m00tfea_009in_nctk_snd.wav   = he got me!

m00tfea_010in_nctk_snd.wav   = requesting backup!

m00tfea_011in_nctk_snd.wav   = ow

m00cuts_001in_neft_snd.wav   = hu?

m00cuts_002in_neft_snd.wav   = wu?

m00cuts_003in_neft_snd.wav   = hm?

m00cuts_004in_neft_snd.wav   = wup

m00decx_001in_neft_snd.wav   = hold still!

m00decx_002in_neft_snd.wav   = you like it hot?

m00decx_003in_neft_snd.wav   = <grunt 2>

m00decx_004in_neft_snd.wav   = die!

m00decx_005in_neft_snd.wav   = take that!

m00decx_006in_neft_snd.wav   = he he he

m00decx_007in_neft_snd.wav   = burn!

m00decx_008in_neft_snd.wav   = want more?

m00decx_009in_neft_snd.wav   = burn infidel!

m00decx_010in_neft_snd.wav   = ha ha ha ha haaa

m00dfax_001in_neft_snd.wav   = watch out, brother

m00dfax_002in_neft_snd.wav   = move brother

m00dfax_003in_neft_snd.wav   = stay clear!

m00dfax_004in_neft_snd.wav   = careful brother

m00dfax_005in_neft_snd.wav   = step aside

m00dfax_006in_neft_snd.wav   = look out, brother

m00dfax_007in_neft_snd.wav   = i need more room

m00itoc_001in_neft_snd.wav   = there!

m00itoc_002in_neft_snd.wav   = look out!

m00itoc_003in_neft_snd.wav   = hey!

m00itoc_004in_neft_snd.wav   = <growl>

m00itoc_005in_neft_snd.wav   = burn 'em!

m00itoc_006in_neft_snd.wav   = they're here!

m00itoc_007in_neft_snd.wav   = you there - burn!

m00itoc_008in_neft_snd.wav   = the infidel's here!

m00itoc_009in_neft_snd.wav   = for the brotherhood!

m00itoc_010in_neft_snd.wav   = in the name of kane!

m00itos_001in_neft_snd.wav   = what was that?

m00itos_002in_neft_snd.wav   = movin out

m00itos_003in_neft_snd.wav   = hm?

m00itos_004in_neft_snd.wav   = show yourself

m00itos_005in_neft_snd.wav   = check in

m00itos_006in_neft_snd.wav   = be on the lookout

m00itos_007in_neft_snd.wav   = you hear that?

m00itos_008in_neft_snd.wav   = something's wrong

m00itos_009in_neft_snd.wav   = look for movement

m00itos_010in_neft_snd.wav   = watch for snipers

m00itos_011in_neft_snd.wav   = flames are ready

m00kigd_001in_neft_snd.wav   = scream 1

m00kigd_002in_neft_snd.wav   = yell 1

m00kigd_003in_neft_snd.wav   = holler 1

m00kigd_004in_neft_snd.wav   = wail 1

m00kigd_005in_neft_snd.wav   = agonize 1

m00kigd_006in_neft_snd.wav   = freak out 1

m00kigd_007in_neft_snd.wav   = choke 1

m00kill_001in_neft_snd.wav   = he he he

m00kill_002in_neft_snd.wav   = ashes to ashes

m00kill_003in_neft_snd.wav   = broiled!

m00kill_004in_neft_snd.wav   = toasted that one

m00kill_005in_neft_snd.wav   = fried 'em

m00kill_006in_neft_snd.wav   = a little too hot for that one

m00kill_007in_neft_snd.wav   = for kane!

m00kill_008in_neft_snd.wav   = burn, infidel

m00kill_009in_neft_snd.wav   = gotcha

m00kill_010in_neft_snd.wav   = all too easy

m00kimd_001in_neft_snd.wav   = scream 2

m00kimd_002in_neft_snd.wav   = yell 2

m00kimd_003in_neft_snd.wav   = holler 2

m00kimd_004in_neft_snd.wav   = wail 2

m00kimd_005in_neft_snd.wav   = agonize 2

m00kimd_006in_neft_snd.wav   = freak out 2

m00kimd_007in_neft_snd.wav   = choke 2

m00stoc_001in_neft_snd.wav   = there!

m00stoc_002in_neft_snd.wav   = look out!

m00stoc_003in_neft_snd.wav   = infidels - burn them!

m00stoc_004in_neft_snd.wav   = to arms, brothers!

m00stoc_005in_neft_snd.wav   = hey!

m00stoc_006in_neft_snd.wav   = angry growl 2

m00stoc_007in_neft_snd.wav   = engaging gdi!

m00stoc_008in_neft_snd.wav   = i have you now!

m00stoc_009in_neft_snd.wav   = firewood!

m00stoc_010in_neft_snd.wav   = enemy sighted!

m00stoc_011in_neft_snd.wav   = right here, brothers!

m00stoi_001in_neft_snd.wav   = nothing to report

m00stoi_002in_neft_snd.wav   = i don't like this

m00stoi_003in_neft_snd.wav   = i must be hearing things

m00stoi_004in_neft_snd.wav   = stay alert, brothers

m00stoi_005in_neft_snd.wav   = nothing to report

m00stoi_006in_neft_snd.wav   = awaiting orders

m00stoi_007in_neft_snd.wav   = it was nothing

m00stoi_008in_neft_snd.wav   = that wasn't my tank, brothers

m00stoi_009in_neft_snd.wav   = the infidels can't be far

m00stoi_010in_neft_snd.wav   = weapon check

m00tdfa_001in_neft_snd.wav   = hey!

m00tdfa_002in_neft_snd.wav   = watch it, brother!

m00tdfa_003in_neft_snd.wav   = check your fire

m00tdfa_004in_neft_snd.wav   = control yourself, brother

m00tdfa_005in_neft_snd.wav   = dah

m00tdfa_006in_neft_snd.wav   = aaah

m00tdfa_007in_neft_snd.wav   = gaa

m00tdfa_008in_neft_snd.wav   = uhg

m00tdfa_009in_neft_snd.wav   = you got me, brother

m00tdfa_010in_neft_snd.wav   = you're hitting me, brother!

m00tfea_001in_neft_snd.wav   = aaah

m00tfea_002in_neft_snd.wav   = ga

m00tfea_003in_neft_snd.wav   = help me, brothers!

m00tfea_004in_neft_snd.wav   = under fire!

m00tfea_005in_neft_snd.wav   = dah

m00tfea_006in_neft_snd.wav   = i'm hit

m00tfea_007in_neft_snd.wav   = uhg

m00tfea_008in_neft_snd.wav   = assistance needed!

m00tfea_009in_neft_snd.wav   = he got me!

m00tfea_010in_neft_snd.wav   = requesting backup!

m00tfea_011in_neft_snd.wav   = ow

m00cuts_001in_nemg_snd.wav   = hu?

m00cuts_002in_nemg_snd.wav   = wu?

m00cuts_003in_nemg_snd.wav   = hm?

m00cuts_004in_nemg_snd.wav   = wup

m00decx_001in_nemg_snd.wav   = scum!

m00decx_002in_nemg_snd.wav   = <grunt 1>

m00decx_003in_nemg_snd.wav   = <grunt 2>

m00decx_004in_nemg_snd.wav   = die!

m00decx_005in_nemg_snd.wav   = take that!

m00decx_006in_nemg_snd.wav   = he he he

m00decx_007in_nemg_snd.wav   = infidel!

m00decx_008in_nemg_snd.wav   = want more?

m00decx_009in_nemg_snd.wav   = let me hear you cry

m00decx_010in_nemg_snd.wav   = ha ha ha ha haaa

m00dfax_001in_nemg_snd.wav   = watch out, brother

m00dfax_002in_nemg_snd.wav   = move brother

m00dfax_003in_nemg_snd.wav   = in my line of fire

m00dfax_004in_nemg_snd.wav   = careful brother

m00dfax_005in_nemg_snd.wav   = move it

m00dfax_006in_nemg_snd.wav   = look out, brother

m00dfax_007in_nemg_snd.wav   = i need a clear shot

m00itoc_001in_nemg_snd.wav   = there!

m00itoc_002in_nemg_snd.wav   = look out!

m00itoc_003in_nemg_snd.wav   = hey!

m00itoc_004in_nemg_snd.wav   = <growl>

m00itoc_005in_nemg_snd.wav   = attack!

m00itoc_006in_nemg_snd.wav   = they're here!

m00itoc_007in_nemg_snd.wav   = incomming!

m00itoc_008in_nemg_snd.wav   = you there!

m00itoc_009in_nemg_snd.wav   = die infidel!

m00itoc_010in_nemg_snd.wav   = for the brotherhood!

m00itoc_011in_nemg_snd.wav   = in the name of kane!

m00itos_001in_nemg_snd.wav   = what was that?

m00itos_002in_nemg_snd.wav   = movin out

m00itos_003in_nemg_snd.wav   = hm?

m00itos_004in_nemg_snd.wav   = show yourself

m00itos_005in_nemg_snd.wav   = check in

m00itos_006in_nemg_snd.wav   = be on the lookout

m00itos_007in_nemg_snd.wav   = you hear that?

m00itos_008in_nemg_snd.wav   = something's wrong

m00itos_009in_nemg_snd.wav   = look for movement

m00itos_010in_nemg_snd.wav   = watch for snipers

m00itos_011in_nemg_snd.wav   = weapons ready

m00kigd_001in_nemg_snd.wav   = scream 1

m00kigd_002in_nemg_snd.wav   = yell 1

m00kigd_003in_nemg_snd.wav   = holler 1

m00kigd_004in_nemg_snd.wav   = wail 1

m00kigd_005in_nemg_snd.wav   = agonize 1

m00kigd_006in_nemg_snd.wav   = freak out 1

m00kigd_007in_nemg_snd.wav   = choke 1

m00kill_001in_nemg_snd.wav   = he he he

m00kill_002in_nemg_snd.wav   = gdi maggot

m00kill_003in_nemg_snd.wav   = vanquished

m00kill_004in_nemg_snd.wav   = he's finished

m00kill_005in_nemg_snd.wav   = target eliminated

m00kill_006in_nemg_snd.wav   = got him

m00kill_007in_nemg_snd.wav   = praise kane!

m00kill_008in_nemg_snd.wav   = one less infidel

m00kill_009in_nemg_snd.wav   = gotcha

m00kill_010in_nemg_snd.wav   = all too easy

m00kimd_001in_nemg_snd.wav   = scream 2

m00kimd_002in_nemg_snd.wav   = yell 2

m00kimd_003in_nemg_snd.wav   = holler 2

m00kimd_004in_nemg_snd.wav   = wail 2

m00kimd_005in_nemg_snd.wav   = agonize 2

m00kimd_006in_nemg_snd.wav   = freak out 2

m00kimd_007in_nemg_snd.wav   = choke 2

m00stoc_001in_nemg_snd.wav   = there!

m00stoc_002in_nemg_snd.wav   = look out!

m00stoc_003in_nemg_snd.wav   = infidels!

m00stoc_004in_nemg_snd.wav   = to arms, brothers!

m00stoc_005in_nemg_snd.wav   = hey!

m00stoc_006in_nemg_snd.wav   = angry growl 2

m00stoc_007in_nemg_snd.wav   = engaging gdi!

m00stoc_008in_nemg_snd.wav   = get 'em!

m00stoc_009in_nemg_snd.wav   = ah ha!

m00stoc_010in_nemg_snd.wav   = enemy sighted!

m00stoc_011in_nemg_snd.wav   = right here, brothers!

m00stoi_001in_nemg_snd.wav   = nothing to report

m00stoi_002in_nemg_snd.wav   = i don't like this

m00stoi_003in_nemg_snd.wav   = i must be hearing things

m00stoi_004in_nemg_snd.wav   = stay alert, brothers

m00stoi_005in_nemg_snd.wav   = nothing to report

m00stoi_006in_nemg_snd.wav   = awaiting orders

m00stoi_007in_nemg_snd.wav   = it was nothing

m00stoi_008in_nemg_snd.wav   = that wan't the wind, brothers

m00stoi_009in_nemg_snd.wav   = the infidels can't be far

m00stoi_010in_nemg_snd.wav   = weapon check

m00tdfa_001in_nemg_snd.wav   = hey!

m00tdfa_002in_nemg_snd.wav   = watch it, brother!

m00tdfa_003in_nemg_snd.wav   = check your fire

m00tdfa_004in_nemg_snd.wav   = control yourself, brother

m00tdfa_005in_nemg_snd.wav   = dah

m00tdfa_006in_nemg_snd.wav   = aaah

m00tdfa_007in_nemg_snd.wav   = gaa

m00tdfa_008in_nemg_snd.wav   = uhg

m00tdfa_009in_nemg_snd.wav   = you got me, brother

m00tdfa_010in_nemg_snd.wav   = you're hitting me, brother!

m00tfea_001in_nemg_snd.wav   = aaah

m00tfea_002in_nemg_snd.wav   = ga

m00tfea_003in_nemg_snd.wav   = help me, brothers!

m00tfea_004in_nemg_snd.wav   = under fire!

m00tfea_005in_nemg_snd.wav   = dah

m00tfea_006in_nemg_snd.wav   = i'm hit

m00tfea_007in_nemg_snd.wav   = uhg

m00tfea_008in_nemg_snd.wav   = assistance needed!

m00tfea_009in_nemg_snd.wav   = he got me!

m00tfea_010in_nemg_snd.wav   = requesting backup!

m00tfea_011in_nemg_snd.wav   = ow

m00cuts_001in_ners_snd.wav   = hu?

m00cuts_002in_ners_snd.wav   = wu?

m00cuts_003in_ners_snd.wav   = hm?

m00cuts_004in_ners_snd.wav   = wup

m00decx_001in_ners_snd.wav   = hold still!

m00decx_002in_ners_snd.wav   = you like it hot?

m00decx_003in_ners_snd.wav   = <grunt 2>

m00decx_004in_ners_snd.wav   = die!

m00decx_005in_ners_snd.wav   = take that!

m00decx_006in_ners_snd.wav   = he he he

m00decx_007in_ners_snd.wav   = burn!

m00decx_008in_ners_snd.wav   = want more?

m00decx_009in_ners_snd.wav   = like that?

m00decx_010in_ners_snd.wav   = ha ha ha ha haaa

m00dfax_001in_ners_snd.wav   = watch out, brother

m00dfax_002in_ners_snd.wav   = move brother

m00dfax_003in_ners_snd.wav   = stay clear!

m00dfax_004in_ners_snd.wav   = careful brother

m00dfax_005in_ners_snd.wav   = step aside

m00dfax_006in_ners_snd.wav   = look out, brother

m00dfax_007in_ners_snd.wav   = i need more room

m00dfax_008in_ners_snd.wav   = head's up!

m00itoc_001in_ners_snd.wav   = there!

m00itoc_002in_ners_snd.wav   = launch!

m00itoc_003in_ners_snd.wav   = hey!

m00itoc_004in_ners_snd.wav   = <growl>

m00itoc_005in_ners_snd.wav   = blast 'em!

m00itoc_006in_ners_snd.wav   = they're here!

m00itoc_007in_ners_snd.wav   = open fire!

m00itoc_008in_ners_snd.wav   = the infidel's here!

m00itoc_009in_ners_snd.wav   = for the brotherhood!

m00itoc_010in_ners_snd.wav   = in the name of kane!

m00itoc_011in_ners_snd.wav   = look out!

m00itos_001in_ners_snd.wav   = what was that?

m00itos_002in_ners_snd.wav   = movin out

m00itos_003in_ners_snd.wav   = hm?

m00itos_004in_ners_snd.wav   = show yourself

m00itos_005in_ners_snd.wav   = check in

m00itos_006in_ners_snd.wav   = be on the lookout

m00itos_007in_ners_snd.wav   = you hear that?

m00itos_008in_ners_snd.wav   = something's wrong

m00itos_009in_ners_snd.wav   = look for movement

m00itos_010in_ners_snd.wav   = watch for snipers

m00itos_011in_ners_snd.wav   = rockets are ready

m00kigd_001in_ners_snd.wav   = scream 1

m00kigd_002in_ners_snd.wav   = yell 1

m00kigd_003in_ners_snd.wav   = holler 1

m00kigd_004in_ners_snd.wav   = wail 1

m00kigd_005in_ners_snd.wav   = agonize 1

m00kigd_006in_ners_snd.wav   = freak out 1

m00kigd_007in_ners_snd.wav   = choke 1

m00kill_001in_ners_snd.wav   = he he he

m00kill_002in_ners_snd.wav   = annihilated

m00kill_003in_ners_snd.wav   = blasted 'em

m00kill_004in_ners_snd.wav   = exploded that one

m00kill_005in_ners_snd.wav   = one less gdi

m00kill_006in_ners_snd.wav   = perfect shot

m00kill_007in_ners_snd.wav   = for kane!

m00kill_008in_ners_snd.wav   = die, infidel

m00kill_009in_ners_snd.wav   = gotcha

m00kill_010in_ners_snd.wav   = all too easy

m00kimd_001in_ners_snd.wav   = scream 2

m00kimd_002in_ners_snd.wav   = yell 2

m00kimd_003in_ners_snd.wav   = holler 2

m00kimd_004in_ners_snd.wav   = wail 2

m00kimd_005in_ners_snd.wav   = agonize 2

m00kimd_006in_ners_snd.wav   = freak out 2

m00kimd_007in_ners_snd.wav   = choke 2

m00stoc_001in_ners_snd.wav   = there!

m00stoc_002in_ners_snd.wav   = look out!

m00stoc_003in_ners_snd.wav   = infidels - blast them!

m00stoc_004in_ners_snd.wav   = attack, brothers!

m00stoc_005in_ners_snd.wav   = hey!

m00stoc_006in_ners_snd.wav   = angry growl 2

m00stoc_007in_ners_snd.wav   = launching at target!

m00stoc_008in_ners_snd.wav   = i have you now!

m00stoc_009in_ners_snd.wav   = catch this!

m00stoc_010in_ners_snd.wav   = enemy sighted!

m00stoc_011in_ners_snd.wav   = right here, brothers!

m00stoi_001in_ners_snd.wav   = nothing to report

m00stoi_002in_ners_snd.wav   = i don't like this

m00stoi_003in_ners_snd.wav   = i must be hearing things

m00stoi_004in_ners_snd.wav   = stay alert, brothers

m00stoi_005in_ners_snd.wav   = nothing to report

m00stoi_006in_ners_snd.wav   = awaiting orders

m00stoi_007in_ners_snd.wav   = it was nothing

m00stoi_008in_ners_snd.wav   = something's still not right, brothers

m00stoi_009in_ners_snd.wav   = the infidels can't be far

m00stoi_010in_ners_snd.wav   = weapon check

m00tdfa_001in_ners_snd.wav   = hey!

m00tdfa_002in_ners_snd.wav   = watch it, brother!

m00tdfa_003in_ners_snd.wav   = check your fire

m00tdfa_004in_ners_snd.wav   = control yourself, brother

m00tdfa_005in_ners_snd.wav   = dah

m00tdfa_006in_ners_snd.wav   = aaah

m00tdfa_007in_ners_snd.wav   = gaa

m00tdfa_008in_ners_snd.wav   = uhg

m00tdfa_009in_ners_snd.wav   = you got me, brother

m00tdfa_010in_ners_snd.wav   = conceontrate, brother!

m00tfea_001in_ners_snd.wav   = aaah

m00tfea_002in_ners_snd.wav   = ga

m00tfea_003in_ners_snd.wav   = help me, brothers!

m00tfea_004in_ners_snd.wav   = under fire!

m00tfea_005in_ners_snd.wav   = dah

m00tfea_006in_ners_snd.wav   = i'm hit

m00tfea_007in_ners_snd.wav   = uhg

m00tfea_008in_ners_snd.wav   = assistance needed!

m00tfea_009in_ners_snd.wav   = he got me!

m00tfea_010in_ners_snd.wav   = requesting backup!

m00tfea_011in_ners_snd.wav   = ow

m00cuts_001in_nomg_snd.wav   = hu?

m00cuts_002in_nomg_snd.wav   = wu?

m00cuts_003in_nomg_snd.wav   = hm?

m00cuts_004in_nomg_snd.wav   = wup

m00decx_001in_nomg_snd.wav   = scum!

m00decx_002in_nomg_snd.wav   = <grunt 1>

m00decx_003in_nomg_snd.wav   = <grunt 2>

m00decx_004in_nomg_snd.wav   = die!

m00decx_005in_nomg_snd.wav   = take that!

m00decx_006in_nomg_snd.wav   = he he he

m00decx_007in_nomg_snd.wav   = infidel!

m00decx_008in_nomg_snd.wav   = want more?

m00decx_009in_nomg_snd.wav   = ha!

m00decx_010in_nomg_snd.wav   = just like that!

m00dfax_001in_nomg_snd.wav   = watch out

m00dfax_002in_nomg_snd.wav   = move brother

m00dfax_003in_nomg_snd.wav   = in my line of fire

m00dfax_004in_nomg_snd.wav   = careful brother

m00dfax_005in_nomg_snd.wav   = move it

m00dfax_006in_nomg_snd.wav   = look out, brother

m00dfax_007in_nomg_snd.wav   = i need a clear shot

m00itoc_001in_nomg_snd.wav   = there!

m00itoc_002in_nomg_snd.wav   = look out!

m00itoc_003in_nomg_snd.wav   = hey!

m00itoc_004in_nomg_snd.wav   = <growl>

m00itoc_005in_nomg_snd.wav   = attack!

m00itoc_006in_nomg_snd.wav   = they're here, brothers!

m00itoc_007in_nomg_snd.wav   = incomming!

m00itoc_008in_nomg_snd.wav   = you there!

m00itoc_009in_nomg_snd.wav   = die infidel!

m00itoc_010in_nomg_snd.wav   = for the brotherhood!

m00itoc_011in_nomg_snd.wav   = in the name of kane!

m00itos_001in_nomg_snd.wav   = what was that?

m00itos_002in_nomg_snd.wav   = we're not alone, brothers

m00itos_003in_nomg_snd.wav   = hm?

m00itos_004in_nomg_snd.wav   = show yourself, infidel

m00itos_005in_nomg_snd.wav   = move out

m00itos_006in_nomg_snd.wav   = listen

m00itos_007in_nomg_snd.wav   = watch for the commando

m00itos_008in_nomg_snd.wav   = something's wrong

m00itos_009in_nomg_snd.wav   = watch for movement

m00itos_010in_nomg_snd.wav   = look out for snipers

m00itos_011in_nomg_snd.wav   = weapons ready

m00kigd_001in_nomg_snd.wav   = scream 1

m00kigd_002in_nomg_snd.wav   = yell 1

m00kigd_003in_nomg_snd.wav   = holler 1

m00kigd_004in_nomg_snd.wav   = wail 1

m00kigd_005in_nomg_snd.wav   = agonize 1

m00kigd_006in_nomg_snd.wav   = freak out 1

m00kigd_007in_nomg_snd.wav   = choke 1

m00kill_001in_nomg_snd.wav   = he he he

m00kill_002in_nomg_snd.wav   = gdi maggot

m00kill_003in_nomg_snd.wav   = vanquished

m00kill_004in_nomg_snd.wav   = he's finished

m00kill_005in_nomg_snd.wav   = target eliminated

m00kill_006in_nomg_snd.wav   = got him

m00kill_007in_nomg_snd.wav   = praise kane!

m00kill_008in_nomg_snd.wav   = one less infidel

m00kill_009in_nomg_snd.wav   = gotcha

m00kill_010in_nomg_snd.wav   = all too easy

m00kimd_001in_nomg_snd.wav   = scream 2

m00kimd_002in_nomg_snd.wav   = yell 2

m00kimd_003in_nomg_snd.wav   = holler 2

m00kimd_004in_nomg_snd.wav   = wail 2

m00kimd_005in_nomg_snd.wav   = agonize 2

m00kimd_006in_nomg_snd.wav   = freak out 2

m00kimd_007in_nomg_snd.wav   = choke 2

m00stoc_001in_nomg_snd.wav   = there!

m00stoc_002in_nomg_snd.wav   = look out!

m00stoc_003in_nomg_snd.wav   = infidels!

m00stoc_004in_nomg_snd.wav   = to arms, brothers!

m00stoc_005in_nomg_snd.wav   = hey!

m00stoc_006in_nomg_snd.wav   = angry growl 2

m00stoc_007in_nomg_snd.wav   = engaging gdi!

m00stoc_008in_nomg_snd.wav   = go, go, go!

m00stoc_009in_nomg_snd.wav   = ah ha!

m00stoc_010in_nomg_snd.wav   = infidel sighted!

m00stoc_011in_nomg_snd.wav   = right here, brothers!

m00stoi_001in_nomg_snd.wav   = copy nod control, the area is secure

m00stoi_002in_nomg_snd.wav   = something's still not right

m00stoi_003in_nomg_snd.wav   = don't get too comfortable

m00stoi_004in_nomg_snd.wav   = stay alert, brothers

m00stoi_005in_nomg_snd.wav   = report negative

m00stoi_006in_nomg_snd.wav   = stand by for t new orders

m00stoi_007in_nomg_snd.wav   = it was nothing

m00stoi_008in_nomg_snd.wav   = negative on the sniper.

m00stoi_009in_nomg_snd.wav   = the infidels can't be far

m00stoi_010in_nomg_snd.wav   = weapon check

m00tdfa_001in_nomg_snd.wav   = hey!

m00tdfa_002in_nomg_snd.wav   = watch it, brother!

m00tdfa_003in_nomg_snd.wav   = check your fire

m00tdfa_004in_nomg_snd.wav   = control yourself, brother

m00tdfa_005in_nomg_snd.wav   = dah

m00tdfa_006in_nomg_snd.wav   = aaah

m00tdfa_007in_nomg_snd.wav   = gaa

m00tdfa_008in_nomg_snd.wav   = uhg

m00tdfa_009in_nomg_snd.wav   = you hit me, brother

m00tdfa_010in_nomg_snd.wav   = conceontrate, brother!

m00tfea_001in_nomg_snd.wav   = aaah

m00tfea_002in_nomg_snd.wav   = ga

m00tfea_003in_nomg_snd.wav   = help me, brothers!

m00tfea_004in_nomg_snd.wav   = under fire!

m00tfea_005in_nomg_snd.wav   = dah

m00tfea_006in_nomg_snd.wav   = i'm hit

m00tfea_007in_nomg_snd.wav   = uhg

m00tfea_008in_nomg_snd.wav   = assistance needed!

m00tfea_009in_nomg_snd.wav   = requesting reinforcements

m00tfea_010in_nomg_snd.wav   = requesting backup!

m00tfea_011in_nomg_snd.wav   = ow

m00cuts_001in_nors_snd.wav   = hu?

m00cuts_002in_nors_snd.wav   = wu?

m00cuts_003in_nors_snd.wav   = hm?

m00cuts_004in_nors_snd.wav   = wup

m00decx_001in_nors_snd.wav   = hold still!

m00decx_002in_nors_snd.wav   = you like it hot?

m00decx_003in_nors_snd.wav   = <grunt 2>

m00decx_004in_nors_snd.wav   = die!

m00decx_005in_nors_snd.wav   = take that!

m00decx_006in_nors_snd.wav   = he he he

m00decx_007in_nors_snd.wav   = burn!

m00decx_008in_nors_snd.wav   = want more?

m00decx_009in_nors_snd.wav   = like that?

m00decx_010in_nors_snd.wav   = ha ha ha ha haaa

m00dfax_001in_nors_snd.wav   = watch out, brother

m00dfax_002in_nors_snd.wav   = move brother

m00dfax_003in_nors_snd.wav   = stay clear!

m00dfax_004in_nors_snd.wav   = careful brother

m00dfax_005in_nors_snd.wav   = step aside

m00dfax_006in_nors_snd.wav   = look out, brother

m00dfax_007in_nors_snd.wav   = i need more room

m00dfax_008in_nors_snd.wav   = head's up!

m00itoc_001in_nors_snd.wav   = there!

m00itoc_002in_nors_snd.wav   = launch!

m00itoc_003in_nors_snd.wav   = hey!

m00itoc_004in_nors_snd.wav   = <growl>

m00itoc_005in_nors_snd.wav   = blast 'em!

m00itoc_006in_nors_snd.wav   = they're here!

m00itoc_007in_nors_snd.wav   = open fire!

m00itoc_008in_nors_snd.wav   = the infidel's here!

m00itoc_009in_nors_snd.wav   = for the brotherhood!

m00itoc_010in_nors_snd.wav   = in the name of kane!

m00itoc_011in_nors_snd.wav   = look out!

m00itos_001in_nors_snd.wav   = what was that?

m00itos_002in_nors_snd.wav   = movin out

m00itos_003in_nors_snd.wav   = hm?

m00itos_004in_nors_snd.wav   = show yourself

m00itos_005in_nors_snd.wav   = check in

m00itos_006in_nors_snd.wav   = be on the lookout

m00itos_007in_nors_snd.wav   = you hear that?

m00itos_008in_nors_snd.wav   = something's wrong

m00itos_009in_nors_snd.wav   = look for movement

m00itos_010in_nors_snd.wav   = watch for snipers

m00itos_011in_nors_snd.wav   = rockets are ready

m00kigd_001in_nors_snd.wav   = scream 1

m00kigd_002in_nors_snd.wav   = yell 1

m00kigd_003in_nors_snd.wav   = holler 1

m00kigd_004in_nors_snd.wav   = wail 1

m00kigd_005in_nors_snd.wav   = agonize 1

m00kigd_006in_nors_snd.wav   = freak out 1

m00kigd_007in_nors_snd.wav   = choke 1

m00kill_001in_nors_snd.wav   = he he he

m00kill_002in_nors_snd.wav   = annihilated

m00kill_003in_nors_snd.wav   = blasted 'em

m00kill_004in_nors_snd.wav   = exploded that one

m00kill_005in_nors_snd.wav   = one less gdi

m00kill_006in_nors_snd.wav   = perfect shot

m00kill_007in_nors_snd.wav   = for kane!

m00kill_008in_nors_snd.wav   = die, infidel

m00kill_009in_nors_snd.wav   = gotcha

m00kill_010in_nors_snd.wav   = all too easy

m00kimd_001in_nors_snd.wav   = scream 2

m00kimd_002in_nors_snd.wav   = yell 2

m00kimd_003in_nors_snd.wav   = holler 2

m00kimd_004in_nors_snd.wav   = wail 2

m00kimd_005in_nors_snd.wav   = agonize 2

m00kimd_006in_nors_snd.wav   = freak out 2

m00kimd_007in_nors_snd.wav   = choke 2

m00stoc_001in_nors_snd.wav   = there!

m00stoc_002in_nors_snd.wav   = look out!

m00stoc_003in_nors_snd.wav   = infidels - blast them!

m00stoc_004in_nors_snd.wav   = attack, brothers!

m00stoc_005in_nors_snd.wav   = hey!

m00stoc_006in_nors_snd.wav   = angry growl 2

m00stoc_007in_nors_snd.wav   = launching at gdi target!

m00stoc_008in_nors_snd.wav   = i have you now!

m00stoc_009in_nors_snd.wav   = catch this!

m00stoc_010in_nors_snd.wav   = enemy sighted!

m00stoc_011in_nors_snd.wav   = right here, brothers!

m00stoi_001in_nors_snd.wav   = nothing to report

m00stoi_002in_nors_snd.wav   = i don't like this

m00stoi_003in_nors_snd.wav   = i must be hearing things

m00stoi_004in_nors_snd.wav   = stay alert, brothers

m00stoi_005in_nors_snd.wav   = nothing to report

m00stoi_006in_nors_snd.wav   = awaiting orders

m00stoi_007in_nors_snd.wav   = it was nothing

m00stoi_008in_nors_snd.wav   = something's still not right, brothers

m00stoi_009in_nors_snd.wav   = the infidels can't be far

m00stoi_010in_nors_snd.wav   = weapon check

m00tdfa_001in_nors_snd.wav   = hey!

m00tdfa_002in_nors_snd.wav   = watch it, brother!

m00tdfa_003in_nors_snd.wav   = check your fire

m00tdfa_004in_nors_snd.wav   = control yourself, brother

m00tdfa_005in_nors_snd.wav   = dah

m00tdfa_006in_nors_snd.wav   = aaah

m00tdfa_007in_nors_snd.wav   = gaa

m00tdfa_008in_nors_snd.wav   = uhg

m00tdfa_009in_nors_snd.wav   = you got me, brother

m00tdfa_010in_nors_snd.wav   = conceontrate, brother!

m00tfea_001in_nors_snd.wav   = aaah

m00tfea_002in_nors_snd.wav   = ga

m00tfea_003in_nors_snd.wav   = help me, brothers!

m00tfea_004in_nors_snd.wav   = under fire!

m00tfea_005in_nors_snd.wav   = dah

m00tfea_006in_nors_snd.wav   = i'm hit

m00tfea_007in_nors_snd.wav   = uhg

m00tfea_008in_nors_snd.wav   = assistance needed!

m00tfea_009in_nors_snd.wav   = he got me!

m00tfea_010in_nors_snd.wav   = requesting backup!

m00tfea_011in_nors_snd.wav   = ow

m00cuts_001in_nscw_snd.wav   = hu?

m00cuts_002in_nscw_snd.wav   = wu?

m00cuts_003in_nscw_snd.wav   = hm?

m00cuts_004in_nscw_snd.wav   = wup

m00decx_001in_nscw_snd.wav   = hold still!

m00decx_002in_nscw_snd.wav   = take your vitimins

m00decx_003in_nscw_snd.wav   = <grunt 2>

m00decx_004in_nscw_snd.wav   = die!

m00decx_005in_nscw_snd.wav   = take that!

m00decx_006in_nscw_snd.wav   = he he he

m00decx_007in_nscw_snd.wav   = take a deep breath now

m00decx_008in_nscw_snd.wav   = want more?

m00decx_009in_nscw_snd.wav   = burn infidel!

m00decx_010in_nscw_snd.wav   = ha, ha ha ha ha

m00dfax_001in_nscw_snd.wav   = watch out, brother

m00dfax_002in_nscw_snd.wav   = move brother

m00dfax_003in_nscw_snd.wav   = stay clear!

m00dfax_004in_nscw_snd.wav   = careful brother

m00dfax_005in_nscw_snd.wav   = step aside

m00dfax_006in_nscw_snd.wav   = look out, brother

m00dfax_007in_nscw_snd.wav   = i need more room

m00itoc_001in_nscw_snd.wav   = there!

m00itoc_002in_nscw_snd.wav   = prepare for death!

m00itoc_003in_nscw_snd.wav   = i have you now!

m00itoc_004in_nscw_snd.wav   = <growl>

m00itoc_005in_nscw_snd.wav   = spray 'em

m00itoc_006in_nscw_snd.wav   = they're here!

m00itoc_007in_nscw_snd.wav   = you there 

m00itoc_008in_nscw_snd.wav   = the infidel's here!

m00itoc_009in_nscw_snd.wav   = for the brotherhood!

m00itoc_010in_nscw_snd.wav   = in the name of kane!

m00itoc_011in_nscw_snd.wav   = look out!

m00itos_001in_nscw_snd.wav   = what was that?

m00itos_002in_nscw_snd.wav   = picking up a chemical trace

m00itos_003in_nscw_snd.wav   = hm?

m00itos_004in_nscw_snd.wav   = show yourself, infidel

m00itos_005in_nscw_snd.wav   = checking

m00itos_006in_nscw_snd.wav   = be on the lookout

m00itos_007in_nscw_snd.wav   = you hear that?

m00itos_008in_nscw_snd.wav   = something's wrong

m00itos_009in_nscw_snd.wav   = getting a faint reading

m00itos_010in_nscw_snd.wav   = watch for the commando

m00itos_011in_nscw_snd.wav   = chemical's mixture is set

m00kigd_001in_nscw_snd.wav   = scream 1

m00kigd_002in_nscw_snd.wav   = yell 1

m00kigd_003in_nscw_snd.wav   = holler 1

m00kigd_004in_nscw_snd.wav   = wail 1

m00kigd_005in_nscw_snd.wav   = agonize 1

m00kigd_006in_nscw_snd.wav   = freak out 1

m00kigd_007in_nscw_snd.wav   = choke 1

m00kill_001in_nscw_snd.wav   = he he he

m00kill_002in_nscw_snd.wav   = disintigrated

m00kill_003in_nscw_snd.wav   = melted that one

m00kill_004in_nscw_snd.wav   = disolved 'em

m00kill_005in_nscw_snd.wav   = target eliminated

m00kill_006in_nscw_snd.wav   = one less gdi maggot

m00kill_007in_nscw_snd.wav   = for kane!

m00kill_008in_nscw_snd.wav   = burn, infidel

m00kill_009in_nscw_snd.wav   = gotcha

m00kill_010in_nscw_snd.wav   = all too easy

m00kimd_001in_nscw_snd.wav   = scream 2

m00kimd_002in_nscw_snd.wav   = yell 2

m00kimd_003in_nscw_snd.wav   = holler 2

m00kimd_004in_nscw_snd.wav   = wail 2

m00kimd_005in_nscw_snd.wav   = agonize 2

m00kimd_006in_nscw_snd.wav   = freak out 2

m00kimd_007in_nscw_snd.wav   = choke 2

m00stoc_001in_nscw_snd.wav   = there!

m00stoc_002in_nscw_snd.wav   = watch it!

m00stoc_003in_nscw_snd.wav   = infidels - spreay em!

m00stoc_004in_nscw_snd.wav   = attack, brothers!

m00stoc_005in_nscw_snd.wav   = hey!

m00stoc_006in_nscw_snd.wav   = angry growl 2

m00stoc_007in_nscw_snd.wav   = take them!

m00stoc_008in_nscw_snd.wav   = i have you now!

m00stoc_009in_nscw_snd.wav   = prepare to die!

m00stoc_010in_nscw_snd.wav   = enemy sighted!

m00stoc_011in_nscw_snd.wav   = right here, brothers!

m00stoi_001in_nscw_snd.wav   = this area is secure

m00stoi_002in_nscw_snd.wav   = i don't like this

m00stoi_003in_nscw_snd.wav   = i was sure there was some kind of chemical trace

m00stoi_004in_nscw_snd.wav   = stay alert, brothers

m00stoi_005in_nscw_snd.wav   = nothing to report

m00stoi_006in_nscw_snd.wav   = awaiting new orders

m00stoi_007in_nscw_snd.wav   = it was nothing

m00stoi_008in_nscw_snd.wav   = that wan't my canister recharging

m00stoi_009in_nscw_snd.wav   = the infidels can't be far

m00stoi_010in_nscw_snd.wav   = weapon check

m00tdfa_001in_nscw_snd.wav   = hey!

m00tdfa_002in_nscw_snd.wav   = watch it, brother!

m00tdfa_003in_nscw_snd.wav   = check your fire

m00tdfa_004in_nscw_snd.wav   = control yourself, brother

m00tdfa_005in_nscw_snd.wav   = dah

m00tdfa_006in_nscw_snd.wav   = aaah

m00tdfa_007in_nscw_snd.wav   = gaa

m00tdfa_008in_nscw_snd.wav   = uhg

m00tdfa_009in_nscw_snd.wav   = you got me, brother

m00tdfa_010in_nscw_snd.wav   = conceontrate, brother!

m00tfea_001in_nscw_snd.wav   = aaah

m00tfea_002in_nscw_snd.wav   = ga

m00tfea_003in_nscw_snd.wav   = help me, brothers!

m00tfea_004in_nscw_snd.wav   = under fire!

m00tfea_005in_nscw_snd.wav   = dah

m00tfea_006in_nscw_snd.wav   = i'm hit

m00tfea_007in_nscw_snd.wav   = uhg

m00tfea_008in_nscw_snd.wav   = assistance needed!

m00tfea_009in_nscw_snd.wav   = he got me!

m00tfea_010in_nscw_snd.wav   = requesting backup!

m00tfea_011in_nscw_snd.wav   = ow

m00cuts_001in_nsmg_snd.wav   = hu?

m00cuts_002in_nsmg_snd.wav   = wu?

m00cuts_003in_nsmg_snd.wav   = hm?

m00cuts_004in_nsmg_snd.wav   = wup

m00decx_001in_nsmg_snd.wav   = scum!

m00decx_002in_nsmg_snd.wav   = <grunt 1>

m00decx_003in_nsmg_snd.wav   = <grunt 2>

m00decx_004in_nsmg_snd.wav   = die!

m00decx_005in_nsmg_snd.wav   = take that!

m00decx_006in_nsmg_snd.wav   = he he he

m00decx_007in_nsmg_snd.wav   = infidel!

m00decx_008in_nsmg_snd.wav   = want more?

m00decx_009in_nsmg_snd.wav   = ha!

m00decx_010in_nsmg_snd.wav   = just like that!

m00dfax_001in_nsmg_snd.wav   = watch out

m00dfax_002in_nsmg_snd.wav   = move brother

m00dfax_003in_nsmg_snd.wav   = in my line of fire

m00dfax_004in_nsmg_snd.wav   = careful brother

m00dfax_005in_nsmg_snd.wav   = move it

m00dfax_006in_nsmg_snd.wav   = look out, brother

m00dfax_007in_nsmg_snd.wav   = i need a clear shot

m00itoc_001in_nsmg_snd.wav   = there!

m00itoc_002in_nsmg_snd.wav   = you will die!

m00itoc_003in_nsmg_snd.wav   = hey!

m00itoc_004in_nsmg_snd.wav   = <growl>

m00itoc_005in_nsmg_snd.wav   = attack!

m00itoc_006in_nsmg_snd.wav   = they're here, brothers!

m00itoc_007in_nsmg_snd.wav   = incomming!

m00itoc_008in_nsmg_snd.wav   = you there!

m00itoc_009in_nsmg_snd.wav   = die infidel!

m00itoc_010in_nsmg_snd.wav   = for the brotherhood of nod!

m00itoc_011in_nsmg_snd.wav   = in glorious the name of kane!

m00itos_001in_nsmg_snd.wav   = what was that?

m00itos_002in_nsmg_snd.wav   = we're not alone, brothers

m00itos_003in_nsmg_snd.wav   = what the--

m00itos_004in_nsmg_snd.wav   = show yourself, infidel

m00itos_005in_nsmg_snd.wav   = move out

m00itos_006in_nsmg_snd.wav   = listen

m00itos_007in_nsmg_snd.wav   = watch for the commando

m00itos_008in_nsmg_snd.wav   = something's wrong

m00itos_009in_nsmg_snd.wav   = watch for movement

m00itos_010in_nsmg_snd.wav   = look for gdi units

m00itos_011in_nsmg_snd.wav   = weapons ready

m00kigd_001in_nsmg_snd.wav   = scream 1

m00kigd_002in_nsmg_snd.wav   = yell 1

m00kigd_003in_nsmg_snd.wav   = holler 1

m00kigd_004in_nsmg_snd.wav   = wail 1

m00kigd_005in_nsmg_snd.wav   = agonize 1

m00kigd_006in_nsmg_snd.wav   = freak out 1

m00kigd_007in_nsmg_snd.wav   = choke 1

m00kill_001in_nsmg_snd.wav   = he he he

m00kill_002in_nsmg_snd.wav   = gdi maggot

m00kill_003in_nsmg_snd.wav   = vanquished

m00kill_004in_nsmg_snd.wav   = he's finished

m00kill_005in_nsmg_snd.wav   = target eliminated

m00kill_006in_nsmg_snd.wav   = got him

m00kill_007in_nsmg_snd.wav   = praise our leader - praise kane!

m00kill_008in_nsmg_snd.wav   = one less infidel

m00kill_009in_nsmg_snd.wav   = gotcha

m00kill_010in_nsmg_snd.wav   = all too easy

m00kimd_001in_nsmg_snd.wav   = scream 2

m00kimd_002in_nsmg_snd.wav   = yell 2

m00kimd_003in_nsmg_snd.wav   = holler 2

m00kimd_004in_nsmg_snd.wav   = wail 2

m00kimd_005in_nsmg_snd.wav   = agonize 2

m00kimd_006in_nsmg_snd.wav   = freak out 2

m00kimd_007in_nsmg_snd.wav   = choke 2

m00stoc_001in_nsmg_snd.wav   = there!

m00stoc_002in_nsmg_snd.wav   = kill him!

m00stoc_003in_nsmg_snd.wav   = infidels!

m00stoc_004in_nsmg_snd.wav   = to arms, brothers!

m00stoc_005in_nsmg_snd.wav   = hey!

m00stoc_006in_nsmg_snd.wav   = angry growl 2

m00stoc_007in_nsmg_snd.wav   = take them!

m00stoc_008in_nsmg_snd.wav   = i have you now

m00stoc_009in_nsmg_snd.wav   = ah ha!

m00stoc_010in_nsmg_snd.wav   = infidel sighted!

m00stoc_011in_nsmg_snd.wav   = right here, brothers!

m00stoi_001in_nsmg_snd.wav   = this area is secure

m00stoi_002in_nsmg_snd.wav   = something's still not right

m00stoi_003in_nsmg_snd.wav   = don't get too comfortable

m00stoi_004in_nsmg_snd.wav   = stay alert, brothers

m00stoi_005in_nsmg_snd.wav   = report negative

m00stoi_006in_nsmg_snd.wav   = stand by for t new orders

m00stoi_007in_nsmg_snd.wav   = it was nothing

m00stoi_008in_nsmg_snd.wav   = negative on the sniper.

m00stoi_009in_nsmg_snd.wav   = the infidels can't be far

m00stoi_010in_nsmg_snd.wav   = weapon check

m00tdfa_001in_nsmg_snd.wav   = hey!

m00tdfa_002in_nsmg_snd.wav   = watch it, brother!

m00tdfa_003in_nsmg_snd.wav   = check your fire

m00tdfa_004in_nsmg_snd.wav   = control yourself, brother

m00tdfa_005in_nsmg_snd.wav   = dah

m00tdfa_006in_nsmg_snd.wav   = aaah

m00tdfa_007in_nsmg_snd.wav   = gaa

m00tdfa_008in_nsmg_snd.wav   = uhg

m00tdfa_009in_nsmg_snd.wav   = watch your fire, brother!

m00tdfa_010in_nsmg_snd.wav   = control your weapon, brother!

m00tfea_001in_nsmg_snd.wav   = aaah

m00tfea_002in_nsmg_snd.wav   = ga

m00tfea_003in_nsmg_snd.wav   = help me, brothers!

m00tfea_004in_nsmg_snd.wav   = under fire!

m00tfea_005in_nsmg_snd.wav   = dah

m00tfea_006in_nsmg_snd.wav   = i'm hit

m00tfea_007in_nsmg_snd.wav   = uhg

m00tfea_008in_nsmg_snd.wav   = assistance needed!

m00tfea_009in_nsmg_snd.wav   = requesting more firepower

m00tfea_010in_nsmg_snd.wav   = requesting reinforcements!

m00tfea_011in_nsmg_snd.wav   = ow

m00cuts_001in_nsrs_snd.wav   = hu?

m00cuts_002in_nsrs_snd.wav   = wu?

m00cuts_003in_nsrs_snd.wav   = hm?

m00cuts_004in_nsrs_snd.wav   = wup

m00decx_001in_nsrs_snd.wav   = scum!

m00decx_002in_nsrs_snd.wav   = <grunt 1>

m00decx_003in_nsrs_snd.wav   = <grunt 2>

m00decx_004in_nsrs_snd.wav   = die!

m00decx_005in_nsrs_snd.wav   = take that!

m00decx_006in_nsrs_snd.wav   = he he he

m00decx_007in_nsrs_snd.wav   = infidel!

m00decx_008in_nsrs_snd.wav   = want another?

m00decx_009in_nsrs_snd.wav   = catch this!

m00decx_010in_nsrs_snd.wav   = just like that!

m00dfax_001in_nsrs_snd.wav   = watch out

m00dfax_002in_nsrs_snd.wav   = move brother

m00dfax_003in_nsrs_snd.wav   = in my line of fire

m00dfax_004in_nsrs_snd.wav   = careful brother

m00dfax_005in_nsrs_snd.wav   = move it

m00dfax_006in_nsrs_snd.wav   = look out, brother

m00dfax_007in_nsrs_snd.wav   = i need a clear shot

m00itoc_001in_nsrs_snd.wav   = i have you now

m00itoc_002in_nsrs_snd.wav   = launch!

m00itoc_003in_nsrs_snd.wav   = hey!

m00itoc_004in_nsrs_snd.wav   = <growl>

m00itoc_005in_nsrs_snd.wav   = blast 'em!

m00itoc_006in_nsrs_snd.wav   = taget located

m00itoc_007in_nsrs_snd.wav   = open fire!

m00itoc_008in_nsrs_snd.wav   = the infidel's here!

m00itoc_009in_nsrs_snd.wav   = for the brotherhood of nod!

m00itoc_010in_nsrs_snd.wav   = in glorious the name of kane!

m00itoc_011in_nsrs_snd.wav   = take them out!

m00itos_001in_nsrs_snd.wav   = what was that?

m00itos_002in_nsrs_snd.wav   = we're not alone, brothers

m00itos_003in_nsrs_snd.wav   = what the--

m00itos_004in_nsrs_snd.wav   = show yourself, infidel

m00itos_005in_nsrs_snd.wav   = move out

m00itos_006in_nsrs_snd.wav   = listen

m00itos_007in_nsrs_snd.wav   = watch for gdi units

m00itos_008in_nsrs_snd.wav   = something's wrong

m00itos_009in_nsrs_snd.wav   = watch for movement

m00itos_010in_nsrs_snd.wav   = watch for the commando

m00itos_011in_nsrs_snd.wav   = heavy weapons ready

m00kigd_001in_nsrs_snd.wav   = scream 1

m00kigd_002in_nsrs_snd.wav   = yell 1

m00kigd_003in_nsrs_snd.wav   = holler 1

m00kigd_004in_nsrs_snd.wav   = wail 1

m00kigd_005in_nsrs_snd.wav   = agonize 1

m00kigd_006in_nsrs_snd.wav   = freak out 1

m00kigd_007in_nsrs_snd.wav   = choke 1

m00kill_001in_nsrs_snd.wav   = he he he

m00kill_002in_nsrs_snd.wav   = annihilated

m00kill_003in_nsrs_snd.wav   = blasted 'em

m00kill_004in_nsrs_snd.wav   = exploded that one

m00kill_005in_nsrs_snd.wav   = one less gdi

m00kill_006in_nsrs_snd.wav   = perfect shot

m00kill_007in_nsrs_snd.wav   = for kane!

m00kill_008in_nsrs_snd.wav   = die, infidel

m00kill_009in_nsrs_snd.wav   = gotcha

m00kill_010in_nsrs_snd.wav   = all too easy

m00kimd_001in_nsrs_snd.wav   = scream 2

m00kimd_002in_nsrs_snd.wav   = yell 2

m00kimd_003in_nsrs_snd.wav   = holler 2

m00kimd_004in_nsrs_snd.wav   = wail 2

m00kimd_005in_nsrs_snd.wav   = agonize 2

m00kimd_006in_nsrs_snd.wav   = freak out 2

m00kimd_007in_nsrs_snd.wav   = choke 2

m00stoc_001in_nsrs_snd.wav   = you're finished!

m00stoc_002in_nsrs_snd.wav   = look out!

m00stoc_003in_nsrs_snd.wav   = infidels!

m00stoc_004in_nsrs_snd.wav   = to arms, brothers!

m00stoc_005in_nsrs_snd.wav   = hey!

m00stoc_006in_nsrs_snd.wav   = angry growl 2

m00stoc_007in_nsrs_snd.wav   = take them!

m00stoc_008in_nsrs_snd.wav   = i have you now

m00stoc_009in_nsrs_snd.wav   = ah ha!

m00stoc_010in_nsrs_snd.wav   = infidel sighted!

m00stoc_011in_nsrs_snd.wav   = right here, brothers!

m00stoi_001in_nsrs_snd.wav   = this area is secure

m00stoi_002in_nsrs_snd.wav   = something's still not right

m00stoi_003in_nsrs_snd.wav   = don't get too comfortable

m00stoi_004in_nsrs_snd.wav   = stay alert, brothers

m00stoi_005in_nsrs_snd.wav   = report negative

m00stoi_006in_nsrs_snd.wav   = stand by for t new orders

m00stoi_007in_nsrs_snd.wav   = it was nothing

m00stoi_008in_nsrs_snd.wav   = negative on the sniper.

m00stoi_009in_nsrs_snd.wav   = the infidels can't be far

m00stoi_010in_nsrs_snd.wav   = checking rockets

m00tdfa_001in_nsrs_snd.wav   = hey!

m00tdfa_002in_nsrs_snd.wav   = watch it, brother!

m00tdfa_003in_nsrs_snd.wav   = check your fire

m00tdfa_004in_nsrs_snd.wav   = control yourself, brother

m00tdfa_005in_nsrs_snd.wav   = dah

m00tdfa_006in_nsrs_snd.wav   = aaah

m00tdfa_007in_nsrs_snd.wav   = gaa

m00tdfa_008in_nsrs_snd.wav   = uhg

m00tdfa_009in_nsrs_snd.wav   = watch your fire, brother!

m00tdfa_010in_nsrs_snd.wav   = control your weapon, brother!

m00tfea_001in_nsrs_snd.wav   = aaah

m00tfea_002in_nsrs_snd.wav   = ga

m00tfea_003in_nsrs_snd.wav   = help me, brothers!

m00tfea_004in_nsrs_snd.wav   = under fire!

m00tfea_005in_nsrs_snd.wav   = dah

m00tfea_006in_nsrs_snd.wav   = i'm hit

m00tfea_007in_nsrs_snd.wav   = uhg

m00tfea_008in_nsrs_snd.wav   = assistance needed!

m00tfea_009in_nsrs_snd.wav   = arrrrrrrr

m00tfea_010in_nsrs_snd.wav   = requesting reinforcements!

m00tfea_011in_nsrs_snd.wav   = ow

m00cuts_001in_nsss_snd.wav   = hu?

m00cuts_002in_nsss_snd.wav   = wu?

m00cuts_003in_nsss_snd.wav   = hm?

m00cuts_004in_nsss_snd.wav   = wup

m00decx_001in_nsss_snd.wav   = maggot

m00decx_002in_nsss_snd.wav   = <grunt 1>

m00decx_003in_nsss_snd.wav   = <grunt 2>

m00decx_004in_nsss_snd.wav   = die!

m00decx_005in_nsss_snd.wav   = take that!

m00decx_006in_nsss_snd.wav   = he he he

m00decx_007in_nsss_snd.wav   = infidel!

m00decx_008in_nsss_snd.wav   = does it burn?

m00decx_009in_nsss_snd.wav   = it stings, doesn't it?

m00dfax_001in_nsss_snd.wav   = watch out

m00dfax_002in_nsss_snd.wav   = move brother

m00dfax_003in_nsss_snd.wav   = in my line of fire

m00dfax_004in_nsss_snd.wav   = careful brother

m00dfax_005in_nsss_snd.wav   = move it

m00dfax_006in_nsss_snd.wav   = look out, brother

m00dfax_007in_nsss_snd.wav   = i need a clear shot

m00itoc_001in_nsss_snd.wav   = there!

m00itoc_002in_nsss_snd.wav   = you're dead!

m00itoc_003in_nsss_snd.wav   = hey!

m00itoc_004in_nsss_snd.wav   = <growl>

m00itoc_005in_nsss_snd.wav   = vaporize them!

m00itoc_006in_nsss_snd.wav   = i have you now

m00itoc_007in_nsss_snd.wav   = open fire!

m00itoc_008in_nsss_snd.wav   = the infidel's here!

m00itoc_009in_nsss_snd.wav   = for the brotherhood of nod!

m00itoc_010in_nsss_snd.wav   = in glorious the name of kane!

m00itoc_011in_nsss_snd.wav   = take them out!

m00itos_001in_nsss_snd.wav   = what was that?

m00itos_002in_nsss_snd.wav   = we're not alone, brothers

m00itos_003in_nsss_snd.wav   = what the--

m00itos_004in_nsss_snd.wav   = show yourself, infidel

m00itos_005in_nsss_snd.wav   = move out

m00itos_006in_nsss_snd.wav   = listen

m00itos_007in_nsss_snd.wav   = watch for gdi units

m00itos_008in_nsss_snd.wav   = something's wrong

m00itos_009in_nsss_snd.wav   = watch for movement

m00itos_010in_nsss_snd.wav   = watch for the commando

m00itos_011in_nsss_snd.wav   = lasers are ready

m00kigd_001in_nsss_snd.wav   = scream 1

m00kigd_002in_nsss_snd.wav   = yell 1

m00kigd_003in_nsss_snd.wav   = holler 1

m00kigd_004in_nsss_snd.wav   = wail 1

m00kigd_005in_nsss_snd.wav   = agonize 1

m00kigd_006in_nsss_snd.wav   = freak out 1

m00kigd_007in_nsss_snd.wav   = choke 1

m00kill_001in_nsss_snd.wav   = he he he

m00kill_002in_nsss_snd.wav   = vaporized!

m00kill_003in_nsss_snd.wav   = scortched 'em

m00kill_004in_nsss_snd.wav   = didn't even see me coming

m00kill_005in_nsss_snd.wav   = one less gdi

m00kill_006in_nsss_snd.wav   = perfect shot

m00kill_007in_nsss_snd.wav   = for kane!

m00kill_008in_nsss_snd.wav   = die, infidel

m00kill_009in_nsss_snd.wav   = gotcha

m00kill_010in_nsss_snd.wav   = all too easy

m00kimd_001in_nsss_snd.wav   = scream 2

m00kimd_002in_nsss_snd.wav   = yell 2

m00kimd_003in_nsss_snd.wav   = holler 2

m00kimd_004in_nsss_snd.wav   = wail 2

m00kimd_005in_nsss_snd.wav   = agonize 2

m00kimd_006in_nsss_snd.wav   = freak out 2

m00kimd_007in_nsss_snd.wav   = choke 2

m00stoc_001in_nsss_snd.wav   = there!

m00stoc_002in_nsss_snd.wav   = target acquired

m00stoc_003in_nsss_snd.wav   = infidels!

m00stoc_004in_nsss_snd.wav   = attack, brothers!

m00stoc_005in_nsss_snd.wav   = i have you now

m00stoc_006in_nsss_snd.wav   = angry growl 2

m00stoc_007in_nsss_snd.wav   = open fire

m00stoc_008in_nsss_snd.wav   = take them!

m00stoc_009in_nsss_snd.wav   = ah ha!

m00stoc_010in_nsss_snd.wav   = infidel sighted!

m00stoc_011in_nsss_snd.wav   = right here, brothers!

m00stoi_001in_nsss_snd.wav   = this area is secure

m00stoi_002in_nsss_snd.wav   = something's still not right

m00stoi_003in_nsss_snd.wav   = don't get too comfortable

m00stoi_004in_nsss_snd.wav   = stay alert, brothers

m00stoi_005in_nsss_snd.wav   = report negative

m00stoi_006in_nsss_snd.wav   = stand by for t new orders

m00stoi_007in_nsss_snd.wav   = it was nothing

m00stoi_008in_nsss_snd.wav   = negative on the sniper.

m00stoi_009in_nsss_snd.wav   = the infidels can't be far

m00stoi_010in_nsss_snd.wav   = recalibrating cloaking systems

m00tdfa_001in_nsss_snd.wav   = hey!

m00tdfa_002in_nsss_snd.wav   = watch it, brother!

m00tdfa_003in_nsss_snd.wav   = check your fire

m00tdfa_004in_nsss_snd.wav   = control yourself, brother

m00tdfa_005in_nsss_snd.wav   = dah

m00tdfa_006in_nsss_snd.wav   = aaah

m00tdfa_007in_nsss_snd.wav   = gaa

m00tdfa_008in_nsss_snd.wav   = uhg

m00tdfa_009in_nsss_snd.wav   = watch your fire, brother!

m00tdfa_010in_nsss_snd.wav   = control your weapon, brother!

m00tfea_001in_nsss_snd.wav   = aaah

m00tfea_002in_nsss_snd.wav   = ga

m00tfea_003in_nsss_snd.wav   = help me, brothers!

m00tfea_004in_nsss_snd.wav   = under fire!

m00tfea_005in_nsss_snd.wav   = dah

m00tfea_006in_nsss_snd.wav   = i'm hit

m00tfea_007in_nsss_snd.wav   = uhg

m00tfea_008in_nsss_snd.wav   = assistance needed!

m00tfea_009in_nsss_snd.wav   = requesting more firepower

m00tfea_010in_nsss_snd.wav   = requesting reinforcements!

m00tfea_011in_nsss_snd.wav   = ow

m00_wins0001eval_snd.wav   = mission accomplished, havoc. excellent work.

m00_wins0002eval_snd.wav   = mission accomplished. well done, havoc

m00_wins0003eval_snd.wav   = mission accomplished, havoc. you make us all proud.

m00_wins0004eval_snd.wav   = you did an excellent job, havoc. mission accomplished. 

m00_wins0005eval_snd.wav   = the mission was a huge success, havoc. well done.

m00_wins0006eval_snd.wav   = nobody else could have pulled that off, havoc. mission accomplished.

m00_died0001eval_snd.wav   = expect heavy nod resistance, havoc! havoc? havoc!

m00_died0002eval_snd.wav   = havoc, we lost your signal. havoc?  havoc!

m00_died0003eval_snd.wav   = havoc, are you alright? havoc!

m00_died0004eval_snd.wav   = what happened down there? havoc? havoc!

m00_died0005eval_snd.wav   = losing your signal havoc - report in! havoc!

m00_died0006eval_snd.wav   = what's going on havoc? havoc?

m00_died0007eval_snd.wav   = havoc, what's the matter down there? havoc!

m00_died0008eval_snd.wav   = havoc, report in - we lost your signal - havoc!

m00_died0009eval_snd.wav   = we need to you finish the mission havoc. havoc? havoc!

m00_died0010eval_snd.wav   = we're picking up heavy nod activity havoc. havoc? havoc!

m00_died0011eval_snd.wav   = come in havoc! come in! havoccccc!

m00_died0012eval_snd.wav   = nod is closing fast, so be careful havoc havoc?

m00_fail0001eval_snd.wav   = you know you can do this, havoc

m00_fail0002eval_snd.wav   = we were counting on you, havoc

m00_fail0003eval_snd.wav   = havoc, let's regroup

m00_fail0004eval_snd.wav   = did we have a miscommunication, havoc?

m00_fail0005eval_snd.wav   = lets review the objectives, shall we?

m00_fail0006eval_snd.wav   = i know you can do better than that, havoc

m00_wins0001evag_snd.wav   = mission acomplished

m00_died0001evag_snd.wav   = unit lost

m00_fail0001evag_snd.wav   = mission failed


